No Mob Spawning on Trees

No Mob Spawning on Trees

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No Animal Mobs in Overworld

Boolyman opened this issue · 2 comments

commented

I am trying to turn off the spawning of all Cows, Chickens, and Sheep in the overworld, but I am having trouble making a syntax that works. I tried the dimID:0 for overworld and also the word overworld itself, and neither seems to be working. Also, should the animals go on a whitelist or a blacklist? I still want regular and ambient mobs to spawn.

commented
commented

So if they spawn on chunk generation, will they eventually despawn and then never come back? And can you tell me if I am using the right syntax here:

S:blacklistRules <
    dim:Overworld, mob:Cow, mob:Sheep, mob:Chicken
 >