No Tree Punching

No Tree Punching

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Suggestion: Integrate fire pit with camp fires, etc from Tough as Nails

Stormwind99 opened this issue ยท 3 comments

commented

No Tree Punching and Tough As Nails are logical companions - support for them together would be great.

Examples:

  • Merge or make equivalent NTP's fire pit and TAN's camp fire (including heat)
  • Make NTP's fire starter work on TAN's camp fire, etc

I wonder if there is a generic Forge support or Minecraft tag for "things that ignite other things" and "things that burn" that could be used.

Thanks for the fun mod!

commented

AFAIK there is no Forge ore-dict style utility for these functions, its too oddly specific.

That said, this is something I will look into. TAN does have an API for temperature, so that is definitely a possibility

commented

Closing as I'm realistically never going to get around to doing this

commented

FWIW, I'm using the following Craft Tweaker script to workaround this compatibility issue:

import crafttweaker.item.IItemCondition;

val flintnsteel = <minecraft:flint_and_steel>;
flintnsteel.maxDamage = 10;
flintnsteel.displayName = "Fire Starter";
flintnsteel.withTag({fire_starter: true});
recipes.addShapeless("(Weak) Flint and Steel", flintnsteel, [<notreepunching:fire_starter>],
                    function(out, ins, cinfo){
                        return out;
                    }, null);

This allows you craft a low-durability flint and steel from a fire starter. It's not a great alternative, but it looks like Tough as Nails hard codes the flint and steel item, so it's not easy to make compatible.
https://github.com/Glitchfiend/ToughAsNails/blob/4417d9aaf8d1556ba9a629724a9829b4d22a0613/src/main/java/toughasnails/block/BlockTANCampfire.java#L161