some mobs don't seem to be affected by this mod
mattrix444 opened this issue · 2 comments
hi i have noticed some mobs don't seem be affected by the immunity. specifically mobs from the
techguns mod. im using the 1.12 version of the mod nodami-1.12.2-1.2.1. thanks
I went and checked out TG's source code and it appears that they made it so their mobs take damage via a seperate system by canceling the damage event early on and then redirecting it through their own damage pipeline. I can make it work by making it so my stuff fires off even if the original damage event is canceled.
Ah very interesting. It's no problem if you want to put a fix in that's
great but don't worry about it if not lol. Thanks mate
…On Tue, 30 Jul 2019, 06:23 Hugo Wong, ***@***.***> wrote:
I went and checked out TG's source code and it appears that they made it
so their mobs take damage via a seperate system by canceling the damage
event early on and then redirecting it through their own damage pipeline. I
can make it work by making it so my stuff fires off even if the original
damage event is canceled.
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