Not Enough Animations

Not Enough Animations

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[1.21] Sneaking on ladder doesn't prevent cape from shifting.

Ampflower opened this issue ยท 3 comments

commented

With quick code analysis, it seems that the CapeFeatureRenderer uses abstractCleintPlayerEntity.isInSneakingPose() rather than the model's sneaking field.

Likely a fairly simple redirect.

Have yet tested with an elytra.

commented

Evidently, that was for the angle of the cape, not the Y positioning; although it does make the cape less visually awkward.

commented

Come to realise it; the LadderAnimation does not seem to be properly applying a pose overwrite on 1.21, although it seems capable of overwriting the model's sneaking overwrite fine.

commented

Will have to look into it. Tbh had 0 time so far to play 1.21 myself.