if this mod catches an internal server crash (such as malformed json), it won't close the internal server, locking the world folder to "another instance of minecraft" (which is obviously the internal server thread) and making it unable to open other worlds.
natanfudge opened this issue ยท 2 comments
on 1.16 if this mod catches an internal server crash (such as malformed json), it won't close the internal server, locking the world folder to "another instance of minecraft" (which is obviously the internal server thread) and making it unable to open other worlds. not sure if there's anything you can do here, just sorta seems contradictory to this mod's purpose.
the game profile is publicly available, you can download it from the project Kaleidio's Battle Pack in my profiles. update your mod to latest manually within it.
I do not have forceCrashScreen enabled last I checked.
the game log does not return anything interesting, it just shows the internal server crash which is the normal behaviour (there was an error whilst reading a world because a mod that changed world gen was removed). what is broken is the world never closes. I think you might need to make sure it's manually being shut down.
It's hard to reproduce this one, when I force a crash in a normal loom env, the game crashes normally, when I force a crash in an arch env (even with no files!) the server hangs and crashes after 60 secs.