ASM Transformer Crash in 1.10.2
brisingraerowing opened this issue ยท 9 comments
Trying to use NEI with recent 1.10.2 Forge version crashes on startup with an ASM transformation error.
The crash is near the end of the log.
Forge: 12.18.3.2254
Minecraft: 1.10.2
NEI: 2.1.3.204 (2.1.3.201 crashes as well)
Looking at your log files, I'm going to take a guess and say that the culprit is most likely the Backpacks! mod, based upon the fact that the following line is printed just before crashing:
[18:20:49] [main/INFO] [STDOUT]: [brad16840.common.asm.ClassTransformer:patchGuiContainer:221]: Backpacks! has patched GuiContainer to allow its backpacks to be opened from vanilla guis
If you were to temporarily disable that mod, does Minecraft still crash?
Still crashes without that mod.
Also, as a side note, your post took somewhere between 24-36 hours to show up for me. ๐
First uninstall your Xray mod, second. Unless someone is doing ASM wrong this should never happen..
Sorry for the delay, GitHub's spam bots were inaccurately flagging my account, as such my profile was hidden from the public -- I agree with @covers1624, try disabling the XRay mod as well as possibly the ShetiPhian-ASM mod? (Basically, we're wanting to strip down your mods list one by one, until we find the mod that's causing the game to crash. Once we've pinpointed which one it is, we can check to see if an updated version is available for MC 1.10.2, or see if we can fix it. ๐)
Edit: I also see in your mods list that there are some mods suspiciously labeled "1.9.4" or "1.11" installed, unless those are the mod numbers instead of the MC version numbers, perhaps try making sure you have the correct versions?
Those 1.9.4 and 1.11 mods are compatible with 1.10 (usually using McJty's CompatLayer).
I just got rid of 20 mods I never used, and now the game starts without errors. My main guess as to which of those was the issue is Draconic Evolution, as that one has broken things before.
I just found that one of the LiteLoader mods I use (which adds horse attributes to the inventory screen) is the culprit. Wasn't expecting that.