Vintage Horizons LODs do not load when using Nothirium
J-Rexing opened this issue ยท 2 comments
Describe the bug
The distant horizons port for 1.12.2, Vintage Horizons does not render it's LODs with Nothirium installed. The developer of that mod said its an issue with Nothirium here.
Reproducibility
Please try to reproduce the issue with as few other mods as possible. Then check one of the following checkboxes according to your results. To check a checkbox replace the space between the square brackets with an x (like this [x]) or create the issue and check the checkbox by clicking on it.
- [ X ] I reproduced this issue with as few other mods as possible installed.
- I am unable to reproduce this issue consistently.
To Reproduce
Steps to reproduce the behavior.
- Use cleanroom, vintage horizons and Nothirium installed
- Load into world
- Vintage horizons generates its chucks and LODs but LODs do not display when Nothirium is installed
Screenshots/Videos
N/A
Versions
Nothirium: 0.4.7-beta
RenderLib: 1.4.5
Forge: Cleanroom 0.3.13-alpha
Minecraft: 1.12.2
Other mods (necessary to reproduce the bug): Vintage Horizons
Hardware
CPU: Ryzen 7600
RAM: 64 GB 6000MHZ
GPU: RTX 3070
VRAM: 8 GB
Log File
https://mclo.gs/NEBqChR
https://github.com/Karnatour/VintageHorizons/blob/master/src/main/java/com/seibel/distanthorizons/mixin/MixinRenderGlobal.java
In current situation DH's mixin having priority 1100, Nothirium mixin causes skip of DH's drawLods() function. If I lower the priority below 1000 the LOD's are rendered but random flickering is happening