Energy Sensor kit does not work on RF based machines
steelshot opened this issue ยท 24 comments
Well basically, when i use an energy sensor kit on for example the Resonant cell from TE, the kit gives me back the normal Energy Sensor location card, but it should give me the RF Energy Sensor Card.
Placing it in the Info Panel shows only that it has 32,000 energy.
If i spawn the RF card, and place any RF powered block in 0,0,0 location it works fine and shows the correct information in this case a fully charged Resonant Cell.
@steelshot mod list?
uhm gimme a min, loading up the client with mod lister now, should be couple of mins
Bad on my side, or yours? using the kit on mekanism works fine, tested that out few mins ago
Well friend, something aint right here, same issue, IC2 is fine
Mods used in this run
http://i.imgur.com/cVa7ieK.png
Can you test with Mekanism? I have a feeling I introduced a bug while adding integration for that.
Yep. Then this bug is something that was introduced with the new mechanism stuff. I'll see if I can fix it. Thanks for helping us test!
Dont want to be rude or asking for a release, but is there any news on the issue? NBT editing doesnt seem to work most of the time for me, something is messing it up
The issue lies with the code itself. No number of NBT hacking will fix it. Your being given the wrong card, I just haven't had the time to fix it. Hopefully this weekend I'll try to force a patch in, else I just straight up revert the Mek integration.
Tl;dr I'll try for a release this weekend
There is a work around with nbt editing tho, spawn in the RF card and add the block coordinate tags, i managed to do it once after multiple tries, NBTedit crashes too much for me
Fixed in recent commit. @xbony2 will release.