Nuclear Control 2

Nuclear Control 2

6M Downloads

Energy Sensor kit does not work on RF based machines

steelshot opened this issue ยท 24 comments

commented

Well basically, when i use an energy sensor kit on for example the Resonant cell from TE, the kit gives me back the normal Energy Sensor location card, but it should give me the RF Energy Sensor Card.

Placing it in the Info Panel shows only that it has 32,000 energy.
2016-05-30_23 45 14

If i spawn the RF card, and place any RF powered block in 0,0,0 location it works fine and shows the correct information in this case a fully charged Resonant Cell.
2016-05-30_23 46 52
2016-05-30_23 47 44

Discharged some power from it.
2016-05-30_23 48 07
2016-05-30_23 48 16

commented

@steelshot mod list?

commented

uhm gimme a min, loading up the client with mod lister now, should be couple of mins

commented

Bad on my side, or yours? using the kit on mekanism works fine, tested that out few mins ago

commented

Oh boy.

commented

Nah, just a lot of mods. I'm not sure if this is a crossmod conflict or not.

commented

Try using those alone ^_^

commented

Which mods should i try alone, IC2, Nuclear Conrol and just TE? I got time

commented

2016-05-31_00 38 28

commented

Well friend, something aint right here, same issue, IC2 is fine
2016-05-31_00 35 59

Mods used in this run
http://i.imgur.com/cVa7ieK.png

commented

Nah, I can pretty easily test it myself as required.

commented

Alright, it's broken xD

commented

If you need me to test test builds, im up for it, for the next 5 hrs or so

commented

cool, just saying, i just got time and a server free :)

commented

Can you test with Mekanism? I have a feeling I introduced a bug while adding integration for that.

commented

sure thing 3ish mins

commented

Btw i am using mek 9.0.2

commented

Seems fine here
2016-05-31_00 52 47

commented

Yep. Then this bug is something that was introduced with the new mechanism stuff. I'll see if I can fix it. Thanks for helping us test!

commented

Dont want to be rude or asking for a release, but is there any news on the issue? NBT editing doesnt seem to work most of the time for me, something is messing it up

commented

The issue lies with the code itself. No number of NBT hacking will fix it. Your being given the wrong card, I just haven't had the time to fix it. Hopefully this weekend I'll try to force a patch in, else I just straight up revert the Mek integration.
Tl;dr I'll try for a release this weekend

commented

There is a work around with nbt editing tho, spawn in the RF card and add the block coordinate tags, i managed to do it once after multiple tries, NBTedit crashes too much for me

commented

Fixed in recent commit. @xbony2 will release.

commented

I would, but the build has failed. I think Forge's servers are a bit messed up or something.