Nuclear Control 2

Nuclear Control 2

6M Downloads

RF intergration

dmf444 opened this issue ยท 13 comments

commented

BC power just died (as in spacetoad has switched to RF) so I thing that the cross to buildcraft should be deleted and I could try to get RF working

commented

I may have missed something here, but since when Nuclear Control, which is about IC2 Nuclear Reactors, had BC/RF compatibility planned, and why ?

commented

@dmf444 yes, that's on my TODO list, but I haven't got time to work on it. If you want to pull, that'd be great ;)

@Pyrolusite Shedar made MJ compatibility for the energy/average counter. I think it's a nifty feature, so you can keep track of MJ stuff along with EU. Of course, times have changed, and MJ is replaced by RF (I never thought I'd see the day EU outlasted MJ! Haha!)

commented

@xbony2 Are we looking to add RF intergration to Energy Cells, Generators, ect. Or are there specific things you wanted to do?

commented

@dmf444 just the counters for now anyway. Same as buildcraft.

commented

I'm currently bogged down with school, but I should have time over X-mas to try to get this to work. Sorry for the hold up

commented

That's ok :)

commented

Started to work on this. Few questions, Do you want the energy counter to add up energy in or energy out? Also, What average do you calculate for EU power, and how do you want me to implement it for RF power?

commented

They count in I believe, but I'll have to check. The average counter counts the amount of energy per set seconds, either 1, 3, 5 or 10.

commented

@dmf444 should we remove the commented out classes?

commented

Not yet, let me finish with the RF integration first

commented

The Commented out classes are now safe to remove. Once done, this issue can be closed!

commented

Yay :D

commented

Going to close this shortly :)