[1.12.2] Fusion reactor core won't render correctly
kwpugh opened this issue · 29 comments
After placing a fusion reactor core, it does not render completely. It shifts and distorts as your view of block shifts.
Forge: 2284
Mod: NuclearCraft-2.8b--1.12.2.jar
I built a small working fusion reactor setup on single player and everything seems fine. Just no joy on the server.
Still unable to recreate this - have you trie playing with only NC installed, or with a different pack?
Wow, not seen this before... not even sure where to start. Umm, have you tried playing to mod standalone? Have you got Java 8?
Crazy huh?
I'm running this as part of my own modpack: https://minecraft.curseforge.com/projects/pughland-plethora. The mods in the modpack are listed on the page.
This situation occurs on the dedicated server. Both client and server are Java 8 151.
Anything else you need?
Oddly, it seems to work fine in single player. Double checked to ensure that client and server are running the same version of Nuclearcraft.
I'll take a closer look tomorrow - getting a tad late here. It's possible that something changed with a later version of Forge than I'm building with, but yeh, guessing for now :P
Right, but have you tried playing with only NC installed on a server? If it is fine there, then we have an incompatibility of some sort.
Ok, so it is an incompatability. I just downloaded your pack, set up a server and I couldn't replicate the issue - the fusion core renders as expected, so I can only conclude that it is an issue on your end. The only suggestion I have is to remove mods, particularly rendering-altering mods, until the issue goes away.
So you added no additional mods to server only? Just what was in the modpack?
I will make the same test on my side.
Btw: what are your thoughts about using the particle accelerator to collide gold ions, resulting in Quark gluon Plasma, harnessing the heat in a hyper thermal conductive material for RF?
I downloaded the pack, set up a new server with the version of Forge your pack uses and copied all mods and configs into the server. I logged in, placed a fusion core and did not see the graphical bug.
Quark-gluon plasma will definitely feature, although it will pronbably be lead ions that are used like in the ALICE experiment at CERN. It will not be used to generate RF as there is no point - at least as much energy would be put into the acceleration of the ions as would would be gained from the subsequent collision.
Ok, I’m going to test by removing the server only mods I have and see if the glitch is still there.
On the QGP, I was stretching beyond the known particle physics by suggesting a made-up hyper thermal conductive material that could absorb the ~4 trillion Celsius temp and produce billions of RF in moments. The high cost to get there would be payed off by limitless RF. Not realistic but possible fun.
Btw: I’m really enjoying this mod. I built a 27x27x27 fission Reactor. It’s like a big puzzle to figure out the best setup inside.
Ok. I tried the server with a fresh world/ folder and no glitch. Same setup, but existing world/, get the glitch. How is it possible that something IN an existing world could cause the glitch? Same mods before and after.
Another weird one, if I go to location 0,0 it works without any glitches with the existing world folder. The farther away I got from 0,0 the worse the glitch gets.
In the current world, my home is at 500,000 by 500,000.
I tried the same thing on a fresh world/ folder and traveled to 500,000 by 500,000 and placed the fusion core. It glitches as well.
Can you try on your copy of my server at a distance location to see if you have the issue?
I tried the same test with a server with just Nuclearcraft in it. One with a fresh world folder and one with an existing world folder. On both servers, I placed a fusion core near 0,0 and near 500000,500000. No glitch near 0,0 but glitchy near 500000,500000 on both servers.
No other mods present other than NC.
Ah, so you have found a legitimate bug! Very peculiar behaviour... I'll see if I can sort it out.
I have 2.3 million and 800,000 lithium 7 and 6 stored up just waiting to build a fusion reactor. ;)
Hopefully you will be able to build it soon - I'm having to go back to the old model rendering methods from 1.7.10, which would be quick, if it wasn't for Techne, the modelling program, not opening... I'm having to write the model classes by hand :P
No glitch now. Looks Good! Thank you for your patience and effort in fixing the situation.
Keep up the great work.
That sounds like a wonderful idea. Perhaps until I add radiation at some point in the far future ;)
;(
but seriously, I'm having fun with the interior puzzle of the fission reactor. Really good work.
Cheers - you can thank IC2 for the inspiration! Always wondered what those reactor puzzles would be like in 3D. There are still two or three small things that I really don't like about the mechanics, but I'm afraid that making any changes at this point could have disastrous consequences for some people's already-built reactors. I guess I'll wait until 1.13...
Your suggestion also led me to making adding new models far easier in the future - I might even be able to do it without any sort of exterior program from now on, as long as my spatial awareness doesn't fail me :P