nc.entity.EntityBullet
b0bst3r opened this issue ยท 8 comments
I don't like creating gits without an explanation what occured prior to the crash but the player concerned is not around. So going to leave this here and add explanation later in case you go ahh I know what that is :)
Any update on this?
java.lang.ClassCastException: nc.entity.EntityBullet cannot be cast to net.minecraft.entity.EntityLivingBase
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:744)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1602)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
crash-2017-04-23_21.19.03-client.txt
crash-2017-04-21_19.04.36-client.txt
Also, I followed up on a different crash report, went to the cord of my friends crash, and it was a Nuclear Monster:
[22/4/2017 00:48:43 AM] java.lang.RuntimeException: Could not spawn mod entity ModID: NuclearCraft EntityID: 29 at ( 129.5,64.875, -49.5) Please contact mod author or server admin.
I'm still unsure of how this crash is caused - there must be an entity ID mismatch between the server and client, which is something I don't have control over. Is there no crash if NC is removed?
This is caused by EnderZoo nothing whatsoever to do with NuclearCraft. This happens when a server changes the enderzoo config (like disabling dirt slinkies) when the clients have not. If you (like we did) remove NuclearCraft the crash re-occurs with naming a different mod. To fix re-enable whatever it is you disabled on the server.
Okay, that makes sense. Thank you very much for your help, I'm sure this will fix it.
Thanks!
Thanks, we're getting these a lot I don't know why or what's causing them http://pastebin.com/c93MCfxB
"Well i was in a spruce forest with a lumber axe, chopped a tree down then I turned to chop another one down and i just crashed!"
Are you adding drops to perhaps trees too?
Hmmm, strange. I'll see if I can see what's going on.
For now, a few little new things, and a fix to the explosion bug: https://www.dropbox.com/s/0dsp0uh53dobfd5/NuclearCraft-1.7hopefullynotsobuggydemo.jar?dl=0