Ticking entity ( NuclearCraft-1.8)
9000bowser opened this issue ยท 13 comments
Domino create a ticking entity
http://pastebin.com/Q40MkL8w
and mechanical pipe of mekanism ticked with connected to the steam decompressor
http://pastebin.com/Scv25gWv
First of all, the domino's issue is fixed.
As for the Mek crash, it seems you're using an old version of Mekanism. I don't get this crash with the latest version, so could you check if the problem is fixed when you update?
Well, in that case, I'll update my version. I only updated it the other day, but perhaps the dev kit is a little more tetchy than hoped.
Could you see if this version gets rid of the issue?
https://www.dropbox.com/s/i69sq95rmcnbg04/NuclearCraft-1.8b-Test--1.7.10.jar?dl=0
Sorry, NuclearCraft-1.8b-Test don't fix the mechanical pipe issue
http://pastebin.com/h4dTpuPz
Mechanical pipe is not fixed with mekanism update
Mod Version :
MekanismTools-1.7.10-9.0.3.278
Mekanism-1.7.10-9.0.3.278
MekanismGenerators-1.7.10-9.0.3.278
MDK-1.7.10-9.0.3.278
NuclearCraft-1.8a
http://pastebin.com/JdKVhBeE
Hmm, this is very strange, as it's working fine for me (1.8 and 1.8a did). I'll look into it more I guess.
Ok, hopefully this will work. Now dense steam decompressors will only automatically push dense steam into steam decompressors, and steam decompressors will only push steam into steam generators: https://www.dropbox.com/s/yg9cr1xzoqhcx34/NuclearCraft-1.8b-Test--1.7.10.jar?dl=0
Just tested that version, and yeah it appears to work fine now, no crashing. Mechanical pipes and fluiducts work as expected. Thanks for fixing it by the way, it was a real pain to deal with.
Nice - thanks! Ok, a few little tweaks in other places and 1.8b will be ready :)
Just want to say that I also get this same issue and crash report, it isn't Mekanism related as it also happens when placing the steam decompressor adjacent to a big reactors turbine input port. Might also be related, but the decompressor also won't output to thermal dynamics pipes for more than a split second.
(Edit) Forget the edit, tried without fastcraft/optifine, still crashes.
Right, so I'm guessing this is an issue with the decompressor outputting steam. That will make things easier to track down. As for inputting dense steam, do things generally behave?
Just tested using the mechanical pipes to insert dense steam to the decompressors, that works fine.
(Edit)Decided to test the steam output on the dense decompressor, that one also crashes the same way.