Option for player rad level to decrease over time
burns134 opened this issue ยท 9 comments
I recently noticed that radiation levels do not decrease over time, at all. I have tried using an older version of the mod (2.13 instead of 2.13e), but the same thing happens. I have not altered any config settings aside from the "turn on radiation" setting, which I set to true.
As you can see, radiation levels increase fine here: (this is from a distant wasteland)
However, there is no background radiation, despite it being on in the config. Also to note, if I stand in an area with 0 radiation, my rad level does not change at all.
In one of the mod spotlights I could see that it decreased on it's own, so I'm guessing this is a bug or it's just not been implemented.
That is your player radiation count - that will not decrease with time. Only the local radiation level of the chunk slowly decreases.
So the player radiation count doesn't decrease at all? What are you supposed to do if you are irradiated at early game? You would have the negative buffs throughout the game until you managed to craft the Rad X or whatever it's called.
No, it doesn't - if you get irradiated badly early game, then there's not much you can do. However, I can't think of anything that should irradiate the player that badly early on, especially with radiation-shielded armour, the lightest of which is very cheap.
I see. I spawned right next to a nuclear wasteland, so i got irradiated pretty early on.
Well I suppose this is just a suggestion then. Sorry I didn't realise that this was supposed to happen. So all I can suggest is for player irradiation to gradually decrease, because that makes sense to me.
If you want to get really clever (and vaguely realistic) you should have 90% of it decay over time, but the other 10% remain permanently, as a reflection of the reality of radiation sickness, which has both acute and chronic components.
Feel free to tweak the 90/10 relationship (or, if you feel especially silly, make it configurable).