(NCO) [Bug] Fission reactor is defunct
C4PTRAMPAGE opened this issue · 12 comments
i copied the reactor design from the overhaul spotlight https://www.youtube.com/watch?v=F8I7ar3AB0w in a creative world for testing but it wont accept any fuel, when i go into the controller and hold shift it says there are no clusters and that it has 0/125 useful components.
@C4PTRAMPAGE Have you primed the fuel cells? How are you trying to get fuel to the cells?
by priming the cells you mean having a neutron source pointing at them right?
as for the second question i've tried using the fuel port and directly putting fuel in the cells
Indeed I mean the neutron sources - have they been given a redstone signal?
The port is what you want to use now - cells can’t accept fuel directly anymore.
yeah the sources are all getting redstone power, its like the multiblock isn't detecting the parts inside just the frame but that wouldn't make any sense unless you changed the code for that since the overhaul video... fuel ports don't need to be piped to the cells do they?
@C4PTRAMPAGE Ports get linked to all cells which match their filter, or they link to all unfiltered cells if they have no filter. Perhaps some screenshots would help?
@C4PTRAMPAGE No worries. Looks fine to me - where is the fuel being inserted? I can see two ports - do you have fuel in them?
those are the ports i was using one for import the other export (future proofing for automation) the problem is it wont accept any fuel i try to put in them.
@C4PTRAMPAGE Which fuel are you trying to use?
oh... i cant just shove leu-233 in the reactor anymore it has to be fuel pellets, so i just wasted everyone's time here.
maybe to avoid future confusion fuels should be a separate tab in the menu and have a tool tip for what sort of reactor they go in.