something wrong in NuclearCraft CraftTweaker Recipe Addition and Removal
Woody-0w0 opened this issue · 4 comments
NuclearCraft 2.x for version 1.12.2 is no longer being developed as the focus of attention has been shifted to the overhaul. Bugs reports will be responded to, but new features will no longer be accepted! Hopefully you can understand that working on two branches of this project at once is far too time-consuming!
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when i write according to “mods.nuclearcraft.chemical_reactor.addRecipe([fluidInput1, fluidInput2, fluidOutput1, fluidOutput2, {double timeMultiplier, double powerMultiplier, double processRadiation}]);” as:
mods.nuclearcraft.chemical_reactor.addRecipe([[liquid:lava*2000],[null],[liquid:borax_solution*333], [liquid:sulfuric_acid*333], {400, 5, 0}]);
or:
mods.nuclearcraft.chemical_reactor.addRecipe([liquid:lava*2000,null,liquid:borax_solution*333, liquid:sulfuric_acid*333, {400, 5, 0}]);
or:
mods.nuclearcraft.chemical_reactor.addRecipe(['liquid:lava*2000','null','liquid:borax_solution*333', 'liquid:sulfuric_acid*333', {400, 5, 0}]);
in scripts files
they all wrong.
what hanppened?
Please show us a complete example.
mods.nuclearcraft.salt_mixer.removeRecipeWithOutput([liquid:boron]);
dont work either
Hey there,
CT ingredients need triangle brackets, e.g. <ore:ingotIron>*4
or <liquid:sulfuric_acid>*333
, and as the docs say, you don't want to include the curly brackets on the optional arguments (those optional arguments also needs to be explicitly written as floating point numbers if required, e.g. 400.0
rather than 400
).
In the end, you would have something like:
mods.nuclearcraft.chemical_reactor.addRecipe([<liquid:lava>*2000, null, <liquid:borax_solution>*333, <liquid:sulfuric_acid>*333, 400.0, 5.0, 0.0]);
Also be aware that a time multiplier of 400 will make the recipe incredibly slow :P
Hope that helps!
Hey there,
CT ingredients need triangle brackets, e.g.
<ore:ingotIron>*4
or<liquid:sulfuric_acid>*333
, and as the docs say, you don't want to include the curly brackets on the optional arguments (those optional arguments also needs to be explicitly written as floating point numbers if required, e.g.400.0
rather than400
).In the end, you would have something like:
mods.nuclearcraft.chemical_reactor.addRecipe([<liquid:lava>*2000, null, <liquid:borax_solution>*333, <liquid:sulfuric_acid>*333, 400.0, 5.0, 0.0]);
Also be aware that a time multiplier of 400 will make the recipe incredibly slow :P
Hope that helps!
it works! thanks a lot