NuclearCraft

NuclearCraft

31M Downloads

Manufactory recipes add to game load about ~1 second even if Manufactory machine is disabled

Krutoy242 opened this issue ยท 1 comments

commented

I disabled Manufactory since in E2EE using other machines instead of it:

    B:register_processor <
        true
        false
        [...]

But considering this Spark profile, Manufactory still registering recipes and doing some kind of calculations that increasing modpack loading time https://spark.lucko.me/HlEM0qGvQZ?hl=564364

I know, 1 second sounds neglible, but I would be happy to no wait even 1 second for disabled features ๐Ÿ˜….
Please make is so Manufactory recipes not registered if machine is disabled.

NuclearCraft-2o.6.2-1.12.2
debug.log

commented

Just in case people are disabling the Manufactory, but still using its recipes, such as for GTCEu integration, I will add new global and per-machine configs for disabling default recipe addition (default_processor_recipes, i.e. "Register Default Recipes") :)