Manufactory recipes add to game load about ~1 second even if Manufactory machine is disabled
Krutoy242 opened this issue ยท 1 comments
I disabled Manufactory since in E2EE using other machines instead of it:
B:register_processor <
true
false
[...]
But considering this Spark profile, Manufactory still registering recipes and doing some kind of calculations that increasing modpack loading time https://spark.lucko.me/HlEM0qGvQZ?hl=564364
I know, 1 second sounds neglible, but I would be happy to no wait even 1 second for disabled features ๐
.
Please make is so Manufactory recipes not registered if machine is disabled.
NuclearCraft-2o.6.2-1.12.2
debug.log