Severe TPS Spikes With Large Fission Reactors
Ceru6479 opened this issue ยท 2 comments
-
Provide mod and mc versions
Nuclearcraft version: 1.1.5 (Monifactory Beta 0.11.5)
Minecraft version: 1.20.1 -
Attach screenshot/video/log (as much information as possible)
While 2 fission reactors had fuel in them (Both use power production, have dimensions of 13x13x13, & zero active heatsinks. Left is a nonhollow checkerboard with Cryotheum heatsinks & Solid fuel cells. Right has various heatsinks, coolers, moderators, & fuel cells); the TPS began to spike heavily, jumping from 13ms to 50ms, sometimes higher. It did not matter if the reactors were on or not:

I ran a spark profiler for 40 seconds which you can find with more detail here (in case it conflicts with other mods): https://spark.lucko.me/ejCy0nC1iO

Yes. This is because i didn't removed scheduled re-validation. I already implemented event based re-validation, but not sure if it will work everytime. This is why reactors checking structure each 40 ticks. I need to get rid of this



