OC XNet Driver

OC XNet Driver

12M Downloads

Do you have any plans to obey connector speeds?

MechanosG opened this issue ยท 2 comments

commented

It seems that comments are turned off on your curseforge page, so I figured I'd ask here. As the title says, do you have any plans of making your mod obey the normal item/energy transfer limitations?

To be quite frank, your mod sounds awesome and makes me want to build a computercraft central hub that manages items/power all over my base. It would be a fun addition to a modpack I'm building too. But I'm not a fan of exercising self control, and usually opt out of mods that bypass restrictions. I hope you can understand my concern.

commented

Yes, I'm not sure how exactly I want to do it and I have to be careful not to break modpacks using it.

It will probably be something like a maximum (items, millibuckets or rf) you can configure per operation and a duration each operation takes, e.g. ~6 new config options:

  • maxRFTransferPerOP
  • maxFluidTransferPerOP
  • maxItemsTranferredPerOP
  • rfTransferDurationPerOP
  • fluidTransferDurationPerOP
  • itemTransferDurationPerOP

They would max out by default in everything 1.12.x and be more xnet-ty in 1.13, but you could tweak them to fit your playstyle.

Would that work for you?

commented

Sure, that'd be cool. I mean, out of the box like 1.13 does sound nice heh. But the ability to tweak the settings to be like xnet is the next best thing. Extra points if you happen to throw in a comment next to the new config options with a value to best get it to xnet-ty levels, so we can easily switch to that?