Occultism

Occultism

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Dimensional Mineshaft could produce minecraft:barrier items

YocyCraft opened this issue ยท 6 comments

commented

Describe the bug
As the title

To Reproduce
Steps to reproduce the behavior:

  1. Place block 'Dimensional Mineshaft'
  2. Put a Miner in it
  3. It will produce barrier item occasionally

Expected behavior
Dimensional Mineshaft should not produce minecraft:barrier items

Screenshots
2024-06-20_02 59 25
2024-06-20_02 59 31

System (please complete the following information):

  • Occultism Version: 1.133.0
  • OS: Windows
  • Minecraft Version: 1.21
  • Modpack Link and Version, or list of mods: Enigmatica 10 (v1.0.1)

Additional context

commented

This is a known issue related to kubejs and occultism interactions, but it seems it cannot be fixed.
You can prevent it by running /reload
If you join discord the FAQ channel has a small kubejs script to automatically fix this on each world load

commented

Oh, I think that is because it is generating an item from a tag that does not exist, so it defaults to the barrier block.

In the image's case, it was generating an Aluminium Ore, but since there is no aluminum ore mod, it outputs the barrier.

commented

This is a known issue related to kubejs and occultism interactions, but it seems it cannot be fixed. You can prevent it by running /reload If you join discord the FAQ channel has a small kubejs script to automatically fix this on each world load

But kubejs is not in the modpack

commented

@YocyCraft is there any mod that adds blocks with those Ores tags? My understanding is that the Mineshaft is trying to generate that block, but since it's not available, it outputs a barrier. More Metals II adds aluminum, so I believe it would patch that problem at least.

commented

This is a known issue related to kubejs and occultism interactions, but it seems it cannot be fixed. You can prevent it by running /reload If you join discord the FAQ channel has a small kubejs script to automatically fix this on each world load

But kubejs is not in the modpack

That is a very important piece of info. So far we've only seen that with kubejs.

I have to investigate, it might be related to recipe conditions (namely, it's loading a recipe for an empty tag that it shouldn't.) I'll check!

commented

Recipe conditions were the culprit, should all be fixed now :)