
possessed bees kept spawning and eventually crashed our server
flubbychubby opened this issue ยท 4 comments
I summoned a possessed bee, killed one, but more kept spawning. Then I finally got the drops. But then 100+ more bees spawned and it crashed the server. They ended up using command /kill and it turned out that over 8000+ bees were spawned.
To Reproduce
Steps to reproduce the behavior:
- Summon Possessed Bee
- Kill the bees
- Hope that 8000 bees don't spawn
- See error
Expected behavior
Thought I just had to kill one angry bee.
Screenshots
Couldn't take a screenshot because PC froze.
System (please complete the following information):
- Occultism Version: 1.1661.1
- OS: Windows
- Minecraft Version: 1.21.1
- Modpack Link and Version, or list of mods: Craftoria 1.8.0
Additional context
Attached the crash report
crash-2024-11-20_22.18.51-server.txt
@flubbychubby
Hmm I assume this is related to the SPAWN_REINFORCEMENTS_CHANCE that possessed bees use (like zombies), but the value is very low (6% per hit).
The crash seems related to the_bumblezone which may be modifying bee stuff, but I am not sure how it would cause that.
Is this a reproducible issue in a) Craftoria and b) Just occultism + dependencies?
I just had the same problem, so maybe this helps - they spawned their reinforcements after taking damage, not after death and since i was dumb enough to use a fire spell from ars nouveau that spread fire everywhere, they just kept multiplying and nearly crashed our small server.
since i have no admin perms I couldn't use a /kill command to get rid of them, but I found another solution, which could help someone in similar circumstances - I used the Disintegration ritual from ars nouveau to instakill them without actually inflicting any damage that could trigger the reinforcements.
Stumbled across this problem when I had the Holy Locket from the Relics mod.
The locket creates loads of low-damage homing projectiles when the player is hit.
It didn't take long to get over 8k bees to spawn, before I could even type in a kill command ๐
... especially when several possessed bees were in the vicinity already (spawning them via MobGrindingUtils).
Replicated by restoring the world and repeating with only two possessed bees at once. With the locket off, and hitting them manually for non-lethal damage, new bees would occasionally spawn.
With the locket, the rapid-fire hits made the spawn rate insane, crashing the instance within seconds.
Anecdotally, the sheer rate/speed at which they spawned was crazy - seemed to be happenning exponentially.