Occultism

Occultism

37M Downloads

Texture issues with occultism oak trees

HyperCodec opened this issue ยท 3 comments

commented

Describe the bug
Occultism trees have the purple and black missing textuer thing, despite properly rendering in Jade and JEI.

To Reproduce
Not sure exactly what's causing this, probably a mod conflict with Oculus/Embeddium or something (although I've played modpacks in the past with these mods and it didn't break the Occultism leaves).
Expected behavior
Leaves render normally.

Screenshots

Image

Image

System:

  • Occultism Version:
  • OS: Windows 10
  • Minecraft Version: 1.20.1 (NeoForge 47.1.106)
  • Modpack Link and Version, or list of mods:
[22Feb2025 10:00:03.163] [main/INFO] [Puzzles Lib/]: Loading 152 mods:
	- accelerateddecay 3.0.1+mc1.20.1
	- aether 1.20.1-1.5.2-neoforge
		|-- cumulus_menus 1.20.1-1.0.1-neoforge
		\-- nitrogen_internals 1.20.1-1.0.12-neoforge
	- alexs_mobs_extra_music 1.1.0
	- alexscaves 2.0.2
	- alexsmobs 1.22.9
	- ambientsounds 6.1.4
	- apotheosis 7.4.6
	- apotheotic_additions 2.1
	- appleskin 2.5.1+mc1.20.1
	- architectury 9.2.14
	- ars_nouveau 4.9.0
	- ars_ocultas 1.20.1-1.0.0
	- attributeslib 1.3.7
	- azurelibarmor 2.0.14
	- backported_wolves 1.0.3-1.20.1
	- battlemusic 1.20.1-1.1.0
	- bellsandwhistles 0.4.3-1.20.x
	- betterfoliage 5.0.2
	- blue_skies 1.3.31
	- boatbreakfix 1.0.2
	- bookshelf 20.2.13
	- bosses_of_mass_destruction 1.1.2
	- bygonenether 1.3.2
	- caelus 3.2.0+1.20.1
	- cataclysm 2.54
	- cerbons_api 1.1.0
	- citadel 2.6.1
	- cloth_config 11.1.136
	- codechickenlib 4.4.0.516
	- collective 7.92
	- configured 2.2.3
	- conjurer_illager 1.1.6
	- controlling 12.0.2
	- corgilib 4.0.3.3
	- coroutil 1.20.1-1.3.7
	- corpse 1.20.1-1.0.9
	- crabbersdelight 1.1.7d
	- crafttweaker 14.0.56
	- cratedelight 24.11.29-1.20-forge
	- create 0.5.1.j
		\-- flywheel 0.6.11-13
	- create_central_kitchen 1.3.12
		\-- create_dragon_lib 1.4.3
	- create_deep_dark 1.7.0
	- create_simple_ore_doubling 1.5.0
	- create_ultimate_factory 1.9.0
	- createframed 1.5.6
	- createliquidfuel 2.0.2-1.20.1
	- createmoredrillheads 2.0.3-1.20.1
	- creativecore 2.12.31
	- cristellib 1.1.5
	- curios 5.12.0+1.20.1
	- dimdoors 5.4.1
	- doubledoors 6.2
	- dragonseeker 1.2.0-1.20.1
	- dummmmmmy 1.20-2.0.2
	- dynamic_fps 3.7.6
	- dynamicvillage 0.4
	- embeddium 0.3.31+mc1.20.1
		\-- rubidium 0.7.1
	- enchdesc 17.1.19
	- enderstorage 2.11.0.188
	- enhanced_boss_bars 1.20.1-1.0.0
	- enhancedcelestials 1.20.1-5.0.2.3
	- enhancedvisuals 1.8.2
	- entity_model_features 2.4.1
	- entity_texture_features 6.2.9
	- expandedstorage 10.3.0-beta.5
	- explorify 1.6.2
	- extendedgears 2.1.1-1.20.1-0.5.1.f-forge
	- eyesoficeandfire 1.1.0-1.20.1
	- farmersdelight 1.20.1-1.2.5
	- ferritecore 6.0.1
	- forge 47.1.106
	- geckolib 4.4.9
	- guardvillagers 1.20.1-1.6.10
	- healingcampfire 6.2
	- iceandfire 2.1.13-1.20.1
	- initialinventory 11.0.2
	- insanelib 1.15.1
	- itemphysic 1.8.4
	- jade 11.12.3+forge
	- jadeaddons 5.3.1+forge
	- jei 15.20.0.105
	- jeresources 1.4.0.247
	- journeymap 5.9.18
	- justhammers 2.0.4+mc1.20.1
	- kotlinforforge 4.11.0
	- ksyxis 1.3.3
	- lionfishapi 2.4
	- mantle 1.11.36
	- mcwifipnp 1.7.3
	- medievalorigins 6.5.1+1.20.1-forge
		\-- apugli 2.10.2+1.20.1-forge
	- meetyourfight 1.20.1-1.4.3
	- memoryleakfix 1.1.5
	- minecraft 1.20.1
	- modernfix 5.18.6+mc1.20.1
	- modonomicon 1.77.6
	- moonlight 1.20-2.13.68
		\-- mixinextras 0.3.6
	- mowziesmobs 1.7.0
	- mr_tidal_towns 1.3.4
	- mutantmonsters 8.0.7
	- necronomicon 1.6.0
	- noisium 2.3.0+mc1.20-1.20.1
	- occultism 1.141.2
	- oculus 1.8.0
	- origins 1.20.1-1.10.0.9
		|-- additionalentityattributes 1.4.0.5+1.20.1
		|-- apoli 1.20.1-2.9.0.8
		\-- calio 1.20.1-1.11.0.5
	- origins_classes 1.2.1
	- patchouli 1.20.1-84.1-FORGE
	- pehkui 3.8.2+1.20.1-forge
	- placebo 8.6.2
	- progressivebosses 4.2.1-mc1.20.1
	- puzzleslib 8.1.25
		\-- puzzlesaccessapi 8.0.7
	- railways 1.6.7+forge-mc1.20.1
	- rats 1.20.1-8.1.3
	- retrodamageindicators 1.0.1
	- rightclickharvest 3.2.3+1.20.1-forge
	- sculk_expansion_mr 1.3.2
	- searchables 1.0.3
	- shulkerboxtooltip 4.0.4+1.20.1
	- smartbrainlib 1.15
	- sound_physics_remastered 1.20.1-1.3.0
	- spartanfire 2.1.0
	- spartanshields 3.1.1
	- spartanskies 1.1.0
	- spartantoolkit 1.20.1-1.5.2
	- spartantwilight 3.1.0
	- spartanweaponry 3.1.3
	- spidersproducewebs 3.6
	- starlight 1.1.2+forge.1cda73c
	- structure_gel 2.16.2
	- t_and_t 0.0NONE
	- tectonic 2.4.1
	- torchhit 6.0.1.2
	- travelersbackpack 9.1.16
	- twilightforest 4.3.2508
	- usefulslime 1.7.1
	- veinmining 1.5.0+1.20.1
		\-- spectrelib 0.13.15+1.20.1
	- villagernames 8.2
	- villagespawnpoint 4.5
	- voicechat 1.20.1-2.4.32
	- xpbook 2.2.1
	- yeetusexperimentus 2.3.1-build.6+mc1.20.1
	- zume 1.1.4

Additional context
This persists with and without shaders enabled. I remember it happening earlier in the ocean with waterlogged leaves but it had fixed after rejoining the world. This time rejoining wasn't the solution.

commented

It's actually probably a conflict with Better Foliage Renewed now that I think about it. I remembered disabling that mod a while back due to conflicts with another mod that were causing similar render issues (I had reenabled it because the other mod had compat issues with other things anyway). Is this an issue that I should take to their repo, or could the leaves just be improperly registered (which would cause compat issues)?

commented

Decided to open an issue in their repo anyway. Will keep this one open just in case it happens to be occultism not properly registering the leaves or something.

commented

Closing this as stale for now, please ping me if there are any actions needed on my end.