Items rotating sacrifiacal bowl and crystal matrix seem a bit janky
theboo opened this issue ยท 2 comments
Describe the bug
Watching the items rotate in the sacrificial bowls as well as watching the crystal matrix rotate seems a bit janky.
To Reproduce
Steps to reproduce the behavior:
- place item in sacrificial/golden sacrificial bowl
- watch the item rotate in like 15 degree increments
- watch crystal matrix on storage actuator also move kinda janky
Expected behavior
i feel they could be MUCH smoother
Screenshots
video of bowls and matrix:
https://gyazo.com/5e2b6bd1a67a74d8960b6b7ec7db4acb
video of items on a pedestal from pedestals mod for reference of what i think it should look like:
https://gyazo.com/32970fc182b4706e57cdd71fcc526d04
System (please complete the following information):
- Occultism Version: 1.0.7
- OS: [e.g. Windows] windows
- Minecraft Version: 1.16.4
- Modpack Link and Version, or list of mods: enigmatica 6 dev build
Additional context
i am not using optifine or anything like that
@theboo When tested on my local server (with only occultism + dependencies) I cannot reproduce it.
Also checked the code: I am using partialticks to interpolate, so anim should be independent of frame rate.
Difference to pedetals mod seems to be that pedestals uses system time, where I use game time -> this indicates that a performance or similar mod is intervening - reducing game time ticks without correctly adjusting the partialtick interpolation time (as vanilla does when frames and/or ticks drop).
I'll look into switching to system time, but that has some side effects with other parts of the code, so I'll need to investigate
@theboo I switched one part of the rendering to system time, if any jankyness remains in the next build please just reopen this and I'll look into a full refactor