give the Dimensional Crystal Matrix the same render treatment as items in bowls
theboo opened this issue ยท 0 comments
so your fix making the rotating animation for items in sacrificial bowls worked perfectly. I was wondering if you could apply the same thing to the dimensional crystal matrix rotating on the storage actuator?
Video of the (now nice looking) items rotating in bowls vs the (currently janky on server) dimensional crystal matrix:
https://gyazo.com/1c5986d461ae5a7bbe9e0a384bde6789
the matrix does rotate fine in SP which is why i am assuming it is the same issue.