Server Crash
KamiSami opened this issue · 3 comments
Describe the bug
Server crashes upon launch
To Reproduce
Steps to reproduce the behavior:
- Install this mod to server
- Launch server
Expected behavior
To server work?
Screenshots
I have no screenshots but there is crash log
Description: Exception in server tick loop
net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [
Occultism (occultism) has failed to load correctly
§7Attempted to load class net/minecraft/client/entity/player/ClientPlayerEntity for invalid dist DEDICATED_SERVER
]
at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:201) ~[?:?] {re:classloading}
at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:183) ~[?:?] {re:classloading}
at net.minecraftforge.fml.server.ServerModLoader.begin(ServerModLoader.java:45) ~[?:?] {re:classloading}
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:122) ~[?:?] {re:classloading,pl:accesstransformer:B}
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:613) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at java.lang.Thread.run(Unknown Source) [?:1.8.0_221] {}
System (please complete the following information):
I don't think these are necessary?
Additional context
Idk
That's a bad one, I'll look into it. Got a reference to client code somewhere, forcing it to load. Might take a bit to track that one down.
Alpha 0.2.2 will fix this issue. Please test it once it's available on forge and let me know if it worked. Thank you!