Beavers searching for trees, crashing world instead
Nachtflame opened this issue ยท 3 comments
Describe the bug
World crashing to launcher, seemingly at random
To Reproduce
Have game running
Expected behavior
Game to run smoothly (er, I suppose this IS modded MC);
Game to NOT crash due to beavers
Screenshots
n/a
System (please complete the following information):
- Occultism Version: occultism-1.18.1-1.26.0
- OS: Win10
- Minecraft Version: 1.18.1
- Modpack Link and Version, or list of mods: WiP pack modlist.txt
Additional context
Crash reports -
crash-2022-02-01_09.32.50-server.txt
crash-2022-02-01_07.31.59-server.txt
crash-2022-02-01_09.18.38-server.txt
I believe these crashes are happening when trees try to grow. I've also noticed that bonemeal does not grow trees with this update.
Hmm.... Except there are no saplings in loaded/render range where I was at in the world.
This is a test world for my current WiP pack. I've not planted a single sapling, and there are no Lost Cities within 1000 blocks (only place planted saplings would generate).
Have the same issue here. And it does appear that the crash is happening somewhere in
com.github.klikli_dev.occultism.handlers.FamiliarEventHandler.beaverFindTree(FamiliarEventHandler.java:65)
and/or
ASMEventHandler_630_FamiliarEventHandler_beaverFindTree_SaplingGrowTreeEvent.invoke(.dynamic)
Players confirmed it happened after planting a sapling; bonemealing said sapling is what caused the crash.