Shader Glitch with Create Mod
enkido opened this issue ยท 8 comments
What happened?
With:
- ComplementaryShaders_v4.4 (PBR disabled, Profile: Extreme)
- create-mc1.16.5_v0.3.2g.jar
- flywheel-1.16-0.2.5.jar
- oculus-1.2.3-pre.jar
- rubidium-0.2.6.jar
With:
- ComplementaryShaders_v4.4 (PBR disabled, Profile: Extreme)
- create-mc1.16.5_v0.3.2g.jar
- flywheel-1.16-0.2.5.jar
- OptiFine_1.16.5_HD_U_G7.jar
Screenshots
No response
Relevant log output
No response
Minecraft Version
1.16.5
Iris Version
oculus-1.2.3-pre.jar
Sodium Version
rubidium-0.2.6.jar
Operating System
Windows 10
What is your GPU?
RTX 2070 Super
Java Version
Java 1.8.0_51
Additional context
No response
This bug is also still present on the more recent 1.2.5 version of Oculus. Flywheel backend off simply stops the entities from rendering.
This is the only bug I've been able to see in terms of Oculus and Create/Flywheel as of 1.16.5. Hopefully someone knows of a solution :)
Would love to see this fixed, I've been using optifine, but it can't be used with many of these performance mods
This issue also exists for me in 1.16.
In the meantime, until this is addressed, you can use Complementary Reimagined, which looks the most natural with Flywheel-affected stuff. Only the shadows are missing
This issue also exists for me in 1.16.
In the meantime, until this is addressed, you can use Complementary Reimagined, which looks the most natural with Flywheel-affected stuff. Only the shadows are missing
Thanks, this is much better