Oculus

Oculus

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Invisible fluids from Tinker's Constructs

hunte3er opened this issue ยท 9 comments

commented

What happened?

Using only Rubidium and Oculus, fluids of TC in the smeltery, and the tanks are rendered invisible. Pouring liquids into casts renders them invisible as well. Even the cooling down block is invisible. Would love to have this fixed, as loading time in comparison to using optifine is around 33%.

Screenshots

No response

Relevant log output

No response

Minecraft Version

1.18.2

Iris Version

oculus-mc1.18.2-1.2.5.jar

Sodium Version

rubidium-0.5.2a.jar

Operating System

Windows 10

What is your GPU?

GTX 1060 6GB

Java Version

JDK 16

Additional context

No response

commented

same thing as this

commented

Issue solved.
I found a fix but it will remove the animations for fluids.

Locate the file in the config folder: tconstruct-client.toml
change TankFluidMode = false to true

commented

Issue solved. I found a fix but it will remove the animations for fluids.

Locate the file in the config folder: tconstruct-client.toml change TankFluidMode = false to true

wonderful!

commented

Issue solved. I found a fix but it will remove the animations for fluids.

Locate the file in the config folder: tconstruct-client.toml change TankFluidMode = false to true

but the fluid inside Smeltery was still invisible

commented

ah yeah true just noticed.

commented

I can confirm the issue, and I can confirm that the solution provided by ZeroOneNineMODS doest not really solve the issue (thank you anyway Zero, for your help).

I would like to add one important precision : for me, the issue only occurs when I enable a shaderpack (like BSL or any other one). With no shader, TC fluids are rendered as expect.

commented

Can confirm that proposed fix does not fix issue with smeltery, or melter. Just tanks.

commented

I also have this issue.
In my case, turning on Tank Fluid Modeling in Tinker's client settings also enabled rendering of the fluids in the melter. Don't know about the smeltery yet.
I use the Complementary Reimagined shader, directly from their discord, with default settings on it.

NOTE: The fluids only become visible once a change has occured. You'll need to melt something for that.

commented

This has been fixed upstream, I'm fairly certain, can no longer reproduce with Rubidium 0.5.4.