Invisible fluids from Tinker's Constructs
hunte3er opened this issue ยท 9 comments
What happened?
Using only Rubidium and Oculus, fluids of TC in the smeltery, and the tanks are rendered invisible. Pouring liquids into casts renders them invisible as well. Even the cooling down block is invisible. Would love to have this fixed, as loading time in comparison to using optifine is around 33%.
Screenshots
No response
Relevant log output
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Minecraft Version
1.18.2
Iris Version
oculus-mc1.18.2-1.2.5.jar
Sodium Version
rubidium-0.5.2a.jar
Operating System
Windows 10
What is your GPU?
GTX 1060 6GB
Java Version
JDK 16
Additional context
No response
Issue solved.
I found a fix but it will remove the animations for fluids.
Locate the file in the config folder: tconstruct-client.toml
change TankFluidMode = false to true
Issue solved. I found a fix but it will remove the animations for fluids.
Locate the file in the config folder: tconstruct-client.toml change TankFluidMode = false to true
wonderful!
Issue solved. I found a fix but it will remove the animations for fluids.
Locate the file in the config folder: tconstruct-client.toml change TankFluidMode = false to true
but the fluid inside Smeltery was still invisible
I can confirm the issue, and I can confirm that the solution provided by ZeroOneNineMODS doest not really solve the issue (thank you anyway Zero, for your help).
I would like to add one important precision : for me, the issue only occurs when I enable a shaderpack (like BSL or any other one). With no shader, TC fluids are rendered as expect.
Can confirm that proposed fix does not fix issue with smeltery, or melter. Just tanks.
I also have this issue.
In my case, turning on Tank Fluid Modeling in Tinker's client settings also enabled rendering of the fluids in the melter. Don't know about the smeltery yet.
I use the Complementary Reimagined shader, directly from their discord, with default settings on it.
NOTE: The fluids only become visible once a change has occured. You'll need to melt something for that.