Oculus

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Transparent render layers on top of player model cull when they shouldn't (Mod Compatibility Issue).

bconlon1 opened this issue ยท 1 comments

commented

What happened?

Rendering an entity render layer with a transparent texture on top of the player's model will cull the rendering of said player model making it invisible, despite the transparency meaning the top layer is still see-through. This does not happen without Oculus and Rubidium.

Additional Information:

Screenshots

(With Rubidium + Oculus) https://gfycat.com/darlingforthrightfunnelweaverspider
(Without) https://gfycat.com/contentesteemeddairycow

Relevant log output

https://gist.github.com/bconlon1/478b9f03af1c61da5d6b7a30d1389548
(There's no real relevant output in this; the actual output during testing is at the very bottom).

Minecraft Version

1.19

Iris Version

oculus-mc1.19-1.2.5.jar

Sodium Version

rubidium-0.6.0a.jar

Operating System

Windows 10

What is your GPU?

Radeon RX 580 Series

Java Version

Java 17.0.1

Additional context

No response

commented

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