Graphical Artefacts with Minecolonies (Mod) UI Elements
razarelie opened this issue ยท 2 comments
What happened?
UI Elements used in the Minecolonies mod breaks Oculus.
Two issues.
The inworld UI elements above NPCs draw connected voids between each other across the screen. This issue disappears when F1 is used.
When using the Structurize build function (Bundled with the Minecolonies) the template distorts in a way where it is showing the backside of the blocks, almost in negative space. This issue remains when F1 is used.
Was able to isolate this to Oculus with a few levels of troubleshooting:
- With Oculus disabled the issue is gone
- Not related to shader pack choice as occurs on all shaders and even shaders disabled
- Have toggled pretty much every setting in Oculus and the Shader settings in hopes of finding a particular setting that is causing the issue but no luck
Attached are screenshots showing the draw issue.
Screenshot of the Structurize build tool issue
Screenshots
No response
Relevant log output
No response
Minecraft Version
1.18.2
Iris Version
mc1.18.2-1.2.5 and 1.2.4 (Rolled back for testing)
Sodium Version
Rubidium-0.5.2a
Operating System
Windows 11
What is your GPU?
Nvidia GeForce RTX 2070 Super
Java Version
17.0.1
Additional context
No response
Tracking via #84 (fix available, PR pending to minecolonies)