Oculus

Oculus

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Graphical Artefacts with Minecolonies (Mod) UI Elements

razarelie opened this issue ยท 2 comments

commented

What happened?

UI Elements used in the Minecolonies mod breaks Oculus.

Two issues.

The inworld UI elements above NPCs draw connected voids between each other across the screen. This issue disappears when F1 is used.

When using the Structurize build function (Bundled with the Minecolonies) the template distorts in a way where it is showing the backside of the blocks, almost in negative space. This issue remains when F1 is used.

Was able to isolate this to Oculus with a few levels of troubleshooting:

  • With Oculus disabled the issue is gone
  • Not related to shader pack choice as occurs on all shaders and even shaders disabled
  • Have toggled pretty much every setting in Oculus and the Shader settings in hopes of finding a particular setting that is causing the issue but no luck

Attached are screenshots showing the draw issue.
UI Screen Draws
F1 - True
F1 - False

Screenshot of the Structurize build tool issue
Structurize Build Tool Issue

Screenshots

No response

Relevant log output

No response

Minecraft Version

1.18.2

Iris Version

mc1.18.2-1.2.5 and 1.2.4 (Rolled back for testing)

Sodium Version

Rubidium-0.5.2a

Operating System

Windows 11

What is your GPU?

Nvidia GeForce RTX 2070 Super

Java Version

17.0.1

Additional context

No response

commented

Tracking via #84 (fix available, PR pending to minecolonies)

commented

Update Minecolonies, should be fixed