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[1.18.2] Tinkers Construct armor rendering bug.

NovaLynxie opened this issue ยท 0 comments

commented

What happened?

With oculus installed and wearing tinkers construct armor, if I have a golden modifier the embellishments on both boots and chest plate stop rendering correctly and instead show default textures.

  1. Make cobalt plate armor with embellishment modifiers. (three of same material type - 12 for all armor pieces)
  2. Try to add a golden modifier using the anvil.
  3. Equip the armor and go to third person by pressing F3.

I have tried downgrading Tinkers construct, but this didn't do anything.
I have also tried downgrading Oculus to an earlier version, this also did nothing.

Have already reported to tinkers construct but since the issue seems to be caused by Oculus itself it's not on their end.
Can confirm this as removing this mod fixed the embellishment rendering on the cobalt plate armor.
Original report in Tinkers Construct

On an unrelated note, changing the embellishment of any of the three pieces that do not have a golden modifier fixes the rendering as well. Am unsure why but this seems to be a workaround for the rendering bug for now.

Hopefully, someone can investigate this further.

Screenshots

Inventory player model: (this is what I expect to see)
image
Actual in game player: (this is what renders instead)
image

Relevant log output

Minecraft Version

Minecraft 1.18.2

Iris Version

oculus-mc1.18.2-1.2.5.jar

Sodium Version

rubidium-0.5.2a.jar

Operating System

Windows 10 64 bit

What is your GPU?

NVIDIA GeForce GTX 980 (MSI)

Java Version

Java 17 (17.0.3.1)

Additional context

latest.log
also included debug logs in case there is something in there that could help figure out this issue.
debug.log