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Oculus + Rubidium cause tile entities, particles to flash black through walls when picking up items

zEpiixz opened this issue · 10 comments

commented

What happened?

Pickup a item and then the particles flash.

Screenshots

2022-07-15_11 38 35

Relevant log output

No response

Minecraft Version

1.18.2

Iris Version

1.2.5

Sodium Version

0.5.2a

Operating System

Win 10

What is your GPU?

Nvidia geforce gtx 1070

Java Version

Java 11

Additional context

No response

commented

It may be worth mentioning until a proper fix happens, but I've been able to work around this by changing my mipmap setting to 0. If they come back, pushing it up then back down again fixes it for me.

commented

I've found it doesn't always happen for a given running game instance, but I can't get the mipmap setting to affect it myself.

commented

Can confirm this. Particles seem to be briefly visible through walls when picking up items. They are also black if no shaders are active.

commented

Same. Might be appearing only when resource packs are installed. (any)
image

commented

Same thing also happens when picking up experience orbs.

commented

Another user made an unofficial fix for this and posted it in another issue on this github.

commented

I can confirm this issue occuring as well. I'm fairly certain that the exact issue is that every time an item entity spawns, or maybe every time an item entity is picked up by something, regardless of what it is, all particles render in front of everything else for a frame, or a tick, or something like that.

commented

I've experienced this bug in the past as well with various mod packs - but currently I'm playing through the FTB Skies modpack and came across this bug again which brought me to this issue. Happens even when shaders are disabled

FTB Skies v1.2.1
Rubidium v0.6.2a
Oculus v1.2.8a

image

commented
commented