Oculus + Rubidium cause tile entities, particles to flash black through walls when picking up items
zEpiixz opened this issue · 10 comments
It may be worth mentioning until a proper fix happens, but I've been able to work around this by changing my mipmap setting to 0. If they come back, pushing it up then back down again fixes it for me.
I've found it doesn't always happen for a given running game instance, but I can't get the mipmap setting to affect it myself.
Can confirm this. Particles seem to be briefly visible through walls when picking up items. They are also black if no shaders are active.
Another user made an unofficial fix for this and posted it in another issue on this github.
I can confirm this issue occuring as well. I'm fairly certain that the exact issue is that every time an item entity spawns, or maybe every time an item entity is picked up by something, regardless of what it is, all particles render in front of everything else for a frame, or a tick, or something like that.