Some visual inconsistencies related to glass and "glowing" blocks[1.18.2]
Karamagus opened this issue ยท 0 comments
What happened?
Glass and Stained Glass do not behave consistently when using Complementary Reimagined. Glass is casting a full shadow and Tinted Glass isn't, as expected, although the shadows seem to not blend well when casted over each other.
Stained Glass is casting a "transparent shadow", much like normal glass would do and how Tinted glass is already doing. Seems like Stained Glass and Glass switched their shadows somehow.
Also, some Create blocks are not glowing as they do when shaders are disabled.
I don't know if those bugs were reported already .
If it was, I will close this.
Screenshots
Relevant log output
No response
Minecraft Version
1.18.2
Iris Version
oculus-mc1.18.2-1.2.5
Sodium Version
rubidium-0.5.3
Operating System
Windows 10
What is your GPU?
Nvidia GTX 1650 Ti
Java Version
Java 17
Additional context
I'm using starlight, radium, rubidium extras and dynamic light forged too, but not sure how they could cause the glass behavior.