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Some visual inconsistencies related to glass and "glowing" blocks[1.18.2]

Karamagus opened this issue ยท 0 comments

commented

What happened?

Glass and Stained Glass do not behave consistently when using Complementary Reimagined. Glass is casting a full shadow and Tinted Glass isn't, as expected, although the shadows seem to not blend well when casted over each other.

Stained Glass is casting a "transparent shadow", much like normal glass would do and how Tinted glass is already doing. Seems like Stained Glass and Glass switched their shadows somehow.

Also, some Create blocks are not glowing as they do when shaders are disabled.

I don't know if those bugs were reported already .

If it was, I will close this.

Screenshots

2022-07-17_01 10 49

2022-07-22_00 31 32

2022-07-31_02 21 19

2022-07-31_02 21 12

2022-07-31_02 18 30

2022-07-31_02 11 04

2022-07-31_02 08 50

2022-07-31_02 09 26_2

2022-07-31_02 09 27

2022-07-31_02 11 11

2022-07-31_02 11 11_2

Relevant log output

No response

Minecraft Version

1.18.2

Iris Version

oculus-mc1.18.2-1.2.5

Sodium Version

rubidium-0.5.3

Operating System

Windows 10

What is your GPU?

Nvidia GTX 1650 Ti

Java Version

Java 17

Additional context

I'm using starlight, radium, rubidium extras and dynamic light forged too, but not sure how they could cause the glass behavior.