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Rubidium + Oculus + BSL : No Normal Mapping and Errors in Log

Electrocutor opened this issue ยท 4 comments

commented

What happened?

Normal Map shading does not happen.

Screenshots

I created a fixed example to show that normals are being used/rendered in shading.

https://imgur.com/a/2Wbw8vk

Relevant log output

[10:55:35] [Render thread/WARN]: [deferred1] Unsupported uniform: float isCold
[10:55:35] [Render thread/WARN]: [deferred1] Unsupported uniform: float isDesert
[10:55:35] [Render thread/WARN]: [deferred1] Unsupported uniform: float isMesa
[10:55:35] [Render thread/WARN]: [deferred1] Unsupported uniform: float isMushroom
[10:55:35] [Render thread/WARN]: [deferred1] Unsupported uniform: float isSavanna
[10:55:35] [Render thread/WARN]: [deferred1] Unsupported uniform: float isSwamp
[10:55:35] [Render thread/WARN]: [composite] Unsupported uniform: float darknessFactor
[10:55:35] [Render thread/WARN]: [composite] Unsupported uniform: float darknessLightFactor

Minecraft Version

1.18.2

Iris Version

oculus-mc1.18.2-1.2.5

Sodium Version

rubidium-0.6.1

Operating System

Windows 10

What is your GPU?

Nvidia GeForce GTX 1080ti

Java Version

Java 17

Additional context

The log may be related or not, but it seems that BSL is using some part of the Optifine API that Oculus does not mimic? I'm not sure if this is preventing it from reaching the actual shading part for normals. Everything except for Normals and Parallax seem to work fine, but I don't have a checklist or anything (water, sunbeams, TAA, shadows, etc).

commented

I think I'm having something similar to this. I've tried BSL, both Complimentary's, both SEUSes, and Sildur's Vibrant and while there definitely seemed to be some degree of normal mapping there was no POM no matter what settings I tried. I've used these exact shaders and resource packs before with optifine a while back so I know it's not them.

commented

Oculus doesn't support PBR.

commented

Oculus doesn't support PBR.

PBR and POM are two different things.

commented

Oculus doesn't support PBR.

Oculus doesn't support PBR and POM.