Immersive Engineering Moving Machines Invisible w/ Shaders
literallypan opened this issue ยท 13 comments
What happened?
There's a bug in the mod Immersive Engineering where windmills or waterwheels will go invisible when any shaders are turned on. The only way to make it visible again is to turn it off, but that one mod will ruin the fun for the rest that do work. I used Complimentary Reimagined and Complementary Shaders and both have the same issue.
Screenshots
Relevant log output
No response
Minecraft Version
Minecraft 1.19.2
Iris Version
oculus-mc1.19.2-1.2.8
Sodium Version
rubidium-0.6.2
Operating System
Windows 11
What is your GPU?
Nvidia GeForce RTX 3070
Java Version
Java 17
Additional context
No response
Same here. Disabling VBO is a fine workaround for small bases. With complex bases and many machines this crashes the game however.
Confirms that disable VBO Rendering does allow it to show up, although the render result is slightly off from what is displayed with shaders off.
That also happens on 1.18.2, works fine with optifine... so it might be on oculus side.
Same problem:
- oculus-mc1.19.2-1.2.8a
- rubidium-0.6.2
- Minecraft 1.19.2
- Java 17
- Windows 10
Very easy fix just go to Immersive Engineering client config and disable VBO. I had the same problem.
Very easy fix just go to Immersive Engineering client config and disable VBO. I had the same problem.
Confirming that this fixed for me.
- config > immersiveengineering-client.toml
change enableVBO to:
enableVBO = false
@piratredeys It's Immersive Engineering's mod config, you don't have to modify the code. The config file should be in the .minecraft/config
folder, or .minecraft/version/{version}/config
folder if you have version isolation enabled.
How do I access the Config? I have tried to open the .jar file via 7Zip to get into the config. There I find the folder Config and the file IEClientConfig.class
Is this the file? If so, how do I open it and with which program?
Still have this issue on 1.20.1
It breaks immersion unless you disable shaders :(