Oculus

Oculus

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Create (0.5.0c) Fluid Pipes exhibit odd rendering behavior

DejaVuMan opened this issue ยท 1 comments

commented

What happened?

EDIT: issue was resolved after recent update to a newer flywheel API and create mod version.

Fluid pipes from the Create mod seem to exhibit weird behavior, where depending on positioning, the area in between connected pipes disappears. This affects both vertically and horizontally positioned pipes and doesn't affect any other block type I've seen so far. Also of note is that fluid pipes modified to show contents flowing through them don't exhibit this same issue.

It almost seems as if this might be block culling related, as only certain angles cause the connected portion to disappear (which might correspond to the bottom/top/sides of a block)

Screenshots

no pipe connection missing, horizontal
pipe connection missing, horizontal
No missing pipe connection, vertical
pipe connection missing, vertical

Relevant log output

No response

Minecraft Version

1.18.2

Oculus Version

1.4.3

Rubidium Version

0.5.4

Operating System

Windows 11

What is your GPU?

Nvidia RTX 3070Ti

Java Version

Java 17.0.3

Additional context

I am also using Starlight 1.0.2+forge.83663de as well as Radium 0.7.10, although I'm not sure that is relevant. This same issue existed on Oculus 1.2.5 as well. Same issue occurs with and without the ConnectedTexturesMod.

I didn't find anything relevant in the log files upon inspection, but I've uploaded both debug.log and latest.log in case it is relevant.
debug.log
latest.log

commented

My apologies, turns out this issue has been resolved upon testing recent Create mod (0.5.0g) and Flywheel API (0.6.8) updates. My apologies! Will close this issue.