Oculus

Oculus

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Some Particles Display Incorrectly

Darmandir opened this issue · 9 comments

commented

What happened?

Particles underwater look to be displaying incorrectly. Attached is an example of water particles with Oculus enabled (mind that I do also have Flywheel enabled, maybe this is an incompatibility?)

Screenshots

2022-12-31_13 20 57

Relevant log output

No response

Minecraft Version

Minecraft 1.18.2

Oculus Version

oculus-1.4.3.jar

Rubidium Version

rubidium-0.5.4.jar

Operating System

Windows 10

What is your GPU?

Nvidia GeForce GTX 1060

Java Version

17.0.1

Additional context

No response

commented

it's not working for me

commented

having same problem

commented

I'm having this problem with the same versions of Rubidium and Oculus and with or without Flywheel.

Edit: The mods' prev. versions lack this issue, so I'm using those for now.

commented

Also getting this issue, except its for all particles. It also makes the particle's texture blurred for me.

commented

seems fixed in latest version

commented

Have this periodically on M1 SoC, Minecraft 1.19.2, Oculus 1.6.9, Rubidium 0.6.2c, Connectedness 2.0.1b.

Disappeared after I've disabled and re-enabled some resource packs (Primary Resource Pack – Stay True + Mahi's Connected Grass + ComputerCreate).

2024-02-06_01 03 33

commented

I'm still getting this bug with all particles, vanilla or modded, regardless of whether or not I have shaders enabled, or even what specific shader is enabled. It looks to me like they're being scaled up in some way. Some are fuzzy while others are smoothed out. Uninstalling Oculus fixes this issue. Very rarely this bug will momentarily fix itself, but I haven't figured out how to recreate that.

Examples of both kinds of distortion:
Screenshot 2024-06-28 at 4 17 09 PM
Screenshot 2024-06-28 at 4 17 47 PM

Oculus 1.6.9, Minecraft 1.19.2, Embeddium 3.1.8