Oculus

Oculus

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Visual glitch with Immersive Engineering wires when connected at their max length.

Coopseyred opened this issue ยท 0 comments

commented

What happened?

Alright so I'm playing on the "Engineer's Life 2" modpack and when connecting any immersive engineering wire from one object to another at the cable's maximum distance (especially HV wires at 32 blocks distance), the wire will have this distored, stretched look to it. The only way I've found to stop this is by reducing the distance between the two points (usually a 7 block reduction if using HV wires).

I noticed that if you don't use shaders and enable "Use Compact Vertex Format" in the Rubidium menu, then the glitch will happen again, but cease if you disable that option. However, when using shaders this option makes no difference whether it's enabled or not.

I'm assuming oculus discreetly enables a similar form of vertex rendering when shaders are enabled, which might be causing the issue? I don't know, that's beyond me. Just thought I'd mention that in case it helps in any way.

Additionally, this issue doesn't happen at all when using optifine. However, optifine tends to make most modpacks take eons to load and Rubidium + Oculus runs incredibly better by comparison.

Screenshots

Screenshot 2023-01-11 02-00-08
Screenshot 2023-01-11 01-59-56
Screenshot 2023-01-11 02-00-23
Screenshot 2023-01-11 02-07-02
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Relevant log output

No response

Minecraft Version

1.16.5

Oculus Version

Oculus mc1.16.5-1.4.5

Rubidium Version

Rubidium mc1.16.5-0.2.10

Operating System

Windows 10

What is your GPU?

Nvidia Geforce RTX 3070

Java Version

Java 8

Additional context

No response