Graphical errors with Pixelmon 1.16.5
EnderBuilder445 opened this issue ยท 4 comments
What happened?
When using most shaders with Pixelmon on Minecraft version 1.16.5, the mod models seem to stretch into the screen. When disabling the Shader, it goes back to normal.
Tested the same shaders with Optifine and this doesn't happen.
Screenshots
Relevant log output
No response
Minecraft Version
Minecraft 1.16.5
Oculus Version
oculus-1.4.5.jar
Rubidium Version
rubidium-0.2.10.jar
Operating System
Windows 10
What is your GPU?
RTX 3060 TI
Java Version
Java 8
Additional context
No response
Can confirm this on Debian Linux 12, on Nvidia GTX 1050 (proprietary driver, version 525.89.02)
still a thing in the newest pixelmon. this is the pixelmon dev comment about it, though was a pretty while ago https://www.reddit.com/r/PixelmonMod/comments/10p7sft/pixelmon_mod_with_rubidium_oculus_are_unplayable/