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Graphical errors with Pixelmon 1.16.5

EnderBuilder445 opened this issue ยท 4 comments

commented

What happened?

When using most shaders with Pixelmon on Minecraft version 1.16.5, the mod models seem to stretch into the screen. When disabling the Shader, it goes back to normal.
Tested the same shaders with Optifine and this doesn't happen.

Screenshots

2023-02-09_19 16 53
2023-02-09_19 16 47
2023-02-09_19 16 46

Relevant log output

No response

Minecraft Version

Minecraft 1.16.5

Oculus Version

oculus-1.4.5.jar

Rubidium Version

rubidium-0.2.10.jar

Operating System

Windows 10

What is your GPU?

RTX 3060 TI

Java Version

Java 8

Additional context

No response

commented

It does the same with Win 11 and 3080 RTX.

commented

Can confirm this on Debian Linux 12, on Nvidia GTX 1050 (proprietary driver, version 525.89.02)

commented

Same issue on Win 11/RTX 4080, any chance someone has a fix yet?

commented

still a thing in the newest pixelmon. this is the pixelmon dev comment about it, though was a pretty while ago https://www.reddit.com/r/PixelmonMod/comments/10p7sft/pixelmon_mod_with_rubidium_oculus_are_unplayable/