Oculus

Oculus

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Entity shadows don't line up and appear large/glitchy

xameryn opened this issue ยท 0 comments

commented

What happened?

Unsure if an Oculus bug or a Rethinking Voxels bug, so I'm posting it on both. When there are mobs loaded their shadows appear large and don't line up to where they should be. When moving the jump all over the place as shown in the videos below. Mods shown in the video were removed and the issue still occured.

8mb.video-Cs8-dRtOZKux.mp4
8mb.video-tNv-EkSFiMHL.mp4
8mb.video-Zsj-7sJ2oYWu.mp4

Using the following versions:

  • Rubidium 0.5.5
  • Oculus 1.5.2
  • Rethinking Voxels 18c and 17b (occurs for both)

Link to Rethinking Voxels issue: https://github.com/gri573/rethinking-voxels/issues/70

Screenshots

No response

Relevant log output

No response

Minecraft Version

1.18.2

Oculus Version

1.5.2

Rubidium Version

0.5.5

Operating System

Windows 11

What is your GPU?

RTX 3070 Ti

Java Version

Java 17

Additional context

No response