Entity shadows don't line up and appear large/glitchy
xameryn opened this issue ยท 0 comments
What happened?
Unsure if an Oculus bug or a Rethinking Voxels bug, so I'm posting it on both. When there are mobs loaded their shadows appear large and don't line up to where they should be. When moving the jump all over the place as shown in the videos below. Mods shown in the video were removed and the issue still occured.
8mb.video-Cs8-dRtOZKux.mp4
8mb.video-tNv-EkSFiMHL.mp4
8mb.video-Zsj-7sJ2oYWu.mp4
Using the following versions:
- Rubidium 0.5.5
- Oculus 1.5.2
- Rethinking Voxels 18c and 17b (occurs for both)
Link to Rethinking Voxels issue: https://github.com/gri573/rethinking-voxels/issues/70
Screenshots
No response
Relevant log output
No response
Minecraft Version
1.18.2
Oculus Version
1.5.2
Rubidium Version
0.5.5
Operating System
Windows 11
What is your GPU?
RTX 3070 Ti
Java Version
Java 17
Additional context
No response