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When setting shadowBlockEntities to false in shaders.properties, tile entities render incorrectly

xameryn opened this issue ยท 1 comments

commented

What happened?

When adding the line shadowBlockEntities = false to my shaders.properties (Rethinking Voxels), it causes tile entities to render incorrectly as shown below.
image
image

For the chest, there appears to be a strange effect when viewed in front of blocks that can have a tint (grass, leaves, etc). I've also noticed that the bell has a similar but different effect when placed in front of a trap door.

This effect was discovered as a bypass to fix the incorrectly rendered shadows of entities as mentioned in the following issues:
Oculus Issue #331
Rethinking Voxel Issue #70

Using the following versions:

  • Rubidium 0.5.5
  • Oculus 1.5.2
  • Rethinking Voxels 18c

A Rethinking Voxels dev mentioned that he believed this to be an issue caused by the shader loader, so I'm posting this here.

Screenshots

No response

Relevant log output

No response

Minecraft Version

1.18.2

Oculus Version

1.5.2

Rubidium Version

0.5.5

Operating System

Windows 11

What is your GPU?

RTX 3070 Ti

Java Version

Java 17

Additional context

No response

commented

This has also happened to somebody using iris, so it probably isn't an issue with oculus after all