When setting shadowBlockEntities to false in shaders.properties, tile entities render incorrectly
xameryn opened this issue ยท 1 comments
What happened?
When adding the line shadowBlockEntities = false to my shaders.properties (Rethinking Voxels), it causes tile entities to render incorrectly as shown below.
For the chest, there appears to be a strange effect when viewed in front of blocks that can have a tint (grass, leaves, etc). I've also noticed that the bell has a similar but different effect when placed in front of a trap door.
This effect was discovered as a bypass to fix the incorrectly rendered shadows of entities as mentioned in the following issues:
Oculus Issue #331
Rethinking Voxel Issue #70
Using the following versions:
- Rubidium 0.5.5
- Oculus 1.5.2
- Rethinking Voxels 18c
A Rethinking Voxels dev mentioned that he believed this to be an issue caused by the shader loader, so I'm posting this here.
Screenshots
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Relevant log output
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Minecraft Version
1.18.2
Oculus Version
1.5.2
Rubidium Version
0.5.5
Operating System
Windows 11
What is your GPU?
RTX 3070 Ti
Java Version
Java 17
Additional context
No response