Oculus

Oculus

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No artifacts when using SEUS HRR 3 with an AMD GPU

SnoutBug opened this issue · 1 comments

commented

What happened?

When using Oculus I'm not experiencing any artifacts with the SEUS HRR 3 with my AMD GPU.

I've tested the following methods:

Optifine (Forge) OptiFabric (Fabric) Iris (Fabric) Oculus (Forge)
SEUS HRR 3 works OOB with an AMD RX 7900 XT No ¹ No ¹ Yes No ¹
Artifacts Yes Yes Yes No ²

¹ Works with a patch which can be easily found on reddit

² The same artifacts appear for a short while when loading the shader but are not persistent like with the other shaders

Screenshots

Oculus:
image

Iris:
image

Older Iris screenshot, different version but same issue.
image

Top is Oculus with Rubidium and bottom Iris with Sodium.
(Notice the blue flare, sadly my recording refuses to upload, imagine the blue flares flickering in and out of existence at random places)

Relevant log output

No response

Minecraft Version

1.19.2

Oculus Version

oculus-mc1.19.2-1.2.8a.jar

Rubidium Version

rubidium-0.6.2a.jar

Operating System

Fedora 37

What is your GPU?

AMD Radeon RX 7900 XT

Java Version

Red_Hat-17.0.6.0.10-1.fc37

Additional context

I am aware that this is not a bug in the traditional sense, but it's still unexpected behavior.
I wasn't sure whether I should report this on the Iris repo or here but since I'm experiencing the same issue with Optifine, for which the shader was written, I decided that you probably know best what the cause for the issue could be.

commented

I figured it out how to make the artifacts go away, you have to add "env __GL_THREADED_OPTIMIZATIONS=0 AMD_DEBUG=nonggc
AMD_DEBUG=nodpbb
AMD_DEBUG=mono

AMD_DEBUG=useaco" as a wrapper command (I used prism launcher)