Oculus

Oculus

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[Rendering Issue] Armor Trims

N-Rant opened this issue ยท 0 comments

commented

What happened?

Using the Armor Trims Backport while using Oculus breaks the rendering.
The armor when trim's are applied will not show up in the Smithing Table interface, or the Inventory interface.
Wearing mismatched pieces also breaks rendering, such as wearing the "Wayfinder" trim on the helmet will remove alternative trims

Screenshots

Smith_No_Oculus
Smithing Table Preview without Oculus enabled
Smith_Oculus
Smithing Table Preview with Oculus enabled
Inv_No_Oculus
Inventory without Oculus enabled
Inv_No_Oculus
Inventory with Oculus enabled
Trims_Oculus
Trims when paired with a full set
Trims_Oculus Helmet Swap
Trims when helmet is swapped, note trim is no longer active on body or boots

Relevant log output

No response

Minecraft Version

1.19.2

Oculus Version

oculus-mc1.19.2-1.2.8a

Rubidium Version

rubidium-0.6.2a

Operating System

Windows 10

What is your GPU?

Nvidia GeForce RTX 3060

Java Version

jdk-17.0.6.10

Additional context

No response