[Rendering Issue] Armor Trims
N-Rant opened this issue ยท 0 comments
What happened?
Using the Armor Trims Backport while using Oculus breaks the rendering.
The armor when trim's are applied will not show up in the Smithing Table interface, or the Inventory interface.
Wearing mismatched pieces also breaks rendering, such as wearing the "Wayfinder" trim on the helmet will remove alternative trims
Screenshots
Smithing Table Preview without Oculus enabled
Smithing Table Preview with Oculus enabled
Inventory without Oculus enabled
Inventory with Oculus enabled
Trims when paired with a full set
Trims when helmet is swapped, note trim is no longer active on body or boots
Relevant log output
No response
Minecraft Version
1.19.2
Oculus Version
oculus-mc1.19.2-1.2.8a
Rubidium Version
rubidium-0.6.2a
Operating System
Windows 10
What is your GPU?
Nvidia GeForce RTX 3060
Java Version
jdk-17.0.6.10
Additional context
No response