Crashing with OpenGL debug message: id=1282
Joshernoob opened this issue ยท 2 comments
Minecraft Version
1.20.1
Oculus Version
oculus-mc1.20-1.6.4
Sodium Version
rubidium-0.6.5
Operating System
windows 11
What is your GPU?
3050
Java Version
java 17
Reproduction Steps
- run game with shader
- play for a bit ( I was doing some pack testing for a server)
- crash to launch menu
Crash Report file and latest.log
Log: https://pastebin.com/Nd5wBh1J
Additional context
Only Log made it out of the crashes, most important part of it the end of the log were it keeps saying "[Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. No active program.' 1.20.1 forge"
This stops without shaders active so my guess is that something do with that part of the mod , or the shader i was using not liking the update.
just want to contribute to this issue and say that this is the exact same issue that I'm having as well, Minecraft rarely crashes without shaders enabled, but with any shaders enabled, Minecraft crashes after ~20 minutes, then ~10 mins, and so on, Minecraft runs on openGL, which is what I think the issue is, since many other apps are having the same issue, which are also rendered using openGL, such as brave(specifically when playing a video), and a slicing software called cura crashes under certain circumstances.
all I've confirmed is that it is definitely a GPU issue and that's it, and I assume all the general troubleshooting steps have been done, such as updating drivers to latest version.