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Crashing with OpenGL debug message: id=1282

Joshernoob opened this issue ยท 2 comments

commented

Minecraft Version

1.20.1

Oculus Version

oculus-mc1.20-1.6.4

Sodium Version

rubidium-0.6.5

Operating System

windows 11

What is your GPU?

3050

Java Version

java 17

Reproduction Steps

  1. run game with shader
  2. play for a bit ( I was doing some pack testing for a server)
  3. crash to launch menu

Crash Report file and latest.log

Log: https://pastebin.com/Nd5wBh1J

Additional context

Only Log made it out of the crashes, most important part of it the end of the log were it keeps saying "[Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. No active program.' 1.20.1 forge"

This stops without shaders active so my guess is that something do with that part of the mod , or the shader i was using not liking the update.

commented

just want to contribute to this issue and say that this is the exact same issue that I'm having as well, Minecraft rarely crashes without shaders enabled, but with any shaders enabled, Minecraft crashes after ~20 minutes, then ~10 mins, and so on, Minecraft runs on openGL, which is what I think the issue is, since many other apps are having the same issue, which are also rendered using openGL, such as brave(specifically when playing a video), and a slicing software called cura crashes under certain circumstances.

all I've confirmed is that it is definitely a GPU issue and that's it, and I assume all the general troubleshooting steps have been done, such as updating drivers to latest version.

commented

Edit: I'v tryed 4 diffrent shaders now and same thing every time (just to confirm it's not the shaders itself)