Oculus

Oculus

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LaserIO Render Glow

quikenb opened this issue ยท 4 comments

commented

What happened?

LaserIO transfer lasers have immense green glow

Steps to reproduce
Use complimentary shaders and the issue is right there.

Expected behaviour
No green glow. As well as the laser lines showing

Screenshots

image

How it's supposed to look
image

Relevant log output

https://pastebin.com/8D40ugJ9

Minecraft Version

1.20.1

Oculus Version

1.6.4

Rubidium Version

0.6.5

Operating System

Windows 11

What is your GPU?

RTX 3070

Java Version

java 8 up 361

Additional context

Posted on Complementary ComplementaryDevelopment/ComplementaryReimagined#33
Posted on LaserIO Direwolf20-MC/LaserIO#184

commented

I've just discovered another rather weird issue (and workaround) here:

When using Complementary Reimagined, the lines do not show up at all. However, if you adjust the color of your LaserIO node to have a red value between 30 and 230, the line will render just fine (although in the same green color no matter the network's actual color).

Not sure if this is caused by an issue in Oculus itself, or by Complementary Reimagined.

Thank you very much for the work around. I really did not want to have to disable my shaders. Don't really care about having yellow/green lines as long as I can see them.

commented

A temporary workaround is disabling bloom in the shaderpack's settings.

This doesn't fix the issue completely (the lasers are rendered as green lines instead of their actual color), but it makes LaserIO usable with shaders, at least.

commented

I've just discovered another rather weird issue (and workaround) here:

When using Complementary Reimagined, the lines do not show up at all.
However, if you adjust the color of your LaserIO node to have a red value between 30 and 230, the line will render just fine (although in the same green color no matter the network's actual color).

Not sure if this is caused by an issue in Oculus itself, or by Complementary Reimagined.

commented

I've just discovered another rather weird issue (and workaround) here:

When using Complementary Reimagined, the lines do not show up at all. However, if you adjust the color of your LaserIO node to have a red value between 30 and 230, the line will render just fine (although in the same green color no matter the network's actual color).

Not sure if this is caused by an issue in Oculus itself, or by Complementary Reimagined.

This is a hilarious interaction, I wish good luck to anyone who might be trying to solve this and thank you for the workaround, I was so confused as to why my nodes are not linking until I found out about this :D