Oculus

Oculus

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Entities from Create and rain visible through walls

FroofyFroof opened this issue ยท 2 comments

commented

What happened?

When shaders enabled the rain and entities from the create mod show through walls

Screenshots

image
image

Relevant log output

No response

Minecraft Version

1.20.1

Oculus Version

1.6.4

Rubidium Version

0.6.5 a newer version crashes the game with exit code 1

Operating System

Windows 11

What is your GPU?

I have no idea

Java Version

No clue

Additional context

No response

commented

For the rain: make sure your shader pack doesnt have a "waving" setting for weather effects, as this has a tendency to wave the rain into a room. I use complementary which has it, and removed it for rain/snow effects and that stopped the rain issue.

this has no effect on the create issues naturally

commented

Possibly related, I have an issue with create entities either disappearing for a single rendering frame or teleporting to some other location. This happens with both Embeddium and Rubidium renderers and happens regardless of shader pack or fullscreen/vsync settings. I suspect that it is due to Oculus as the issue goes away when shaders are disabled.

This seems to coincide with some of the screen flickering, and perhaps the flicker is due to an entity being rendered in the incorrect location and it is perceived as a flicker since it happens for a single rendering frame.