Oculus

Oculus

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Incompatibility with Tetra

meridianrealms opened this issue ยท 0 comments

commented

What happened?

When using any shader with Tetra, custom tools and weapons will lose their dynamic colors. For example, a diamond sword created with Tetra will look fine when using Oculus with no shaders enabled. Enabling any shader will cause the sword to look silver. Tetra dynamically changes parts of the item sprites depending on materials used.

Screenshots

No response

Relevant log output

No response

Minecraft Version

1.20.1

Oculus Version

mc1.20.1-1.6.9

Rubidium Version

embeddium 0.2.9

Operating System

Windows 11

What is your GPU?

Nvidia RTX 3090

Java Version

Java 17

Additional context

This bug exists in Rubidium alone with no other mods. I believe this has to deal with a Sodium update that adds color blend registries that was committed after the latest release of both Oculus and Rubidium.