Incompatibility with Tetra
meridianrealms opened this issue ยท 0 comments
What happened?
When using any shader with Tetra, custom tools and weapons will lose their dynamic colors. For example, a diamond sword created with Tetra will look fine when using Oculus with no shaders enabled. Enabling any shader will cause the sword to look silver. Tetra dynamically changes parts of the item sprites depending on materials used.
Screenshots
No response
Relevant log output
No response
Minecraft Version
1.20.1
Oculus Version
mc1.20.1-1.6.9
Rubidium Version
embeddium 0.2.9
Operating System
Windows 11
What is your GPU?
Nvidia RTX 3090
Java Version
Java 17
Additional context
This bug exists in Rubidium alone with no other mods. I believe this has to deal with a Sodium update that adds color blend registries that was committed after the latest release of both Oculus and Rubidium.