Oculus

Oculus

60M Downloads

Massive Log Spam + Lag

oliverrook opened this issue ยท 0 comments

commented

What happened?

Whenever I look in certain directions, I get a massive drop in fps, sometimes as drastic as 120 to 30, with an enormous amount of log spam of: "[Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information."
This only occurs when I have shaders enabled.

Screenshots

No response

Relevant log output

[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/INFO]: Stopping worker threads
[15:39:34] [Render thread/INFO]: Started 2 worker threads
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:34] [Render thread/WARN]: The in declaration 'NdotLight' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:39:37] [Render thread/ERROR]: Did not find entity 10235
[15:39:38] [Server thread/INFO]: Saving and pausing game...

Minecraft Version

1.20.1

Oculus Version

oculus-mc1.20.1-1.6.9.jar

Rubidium Version

embeddium-0.2.8+mc1.20.1.jar

Operating System

Windows 10

What is your GPU?

Nvidia GeForce GTX 1070 SLI

Java Version

Java 17.0.8

Additional context

No response