Oculus

Oculus

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Renders textures in wrong order.

Mikecolle opened this issue ยท 1 comments

commented

What happened?

Okay, to give a bit more context, the top picture is the intended way for the BlockEntity to be rendered, the bottom picture is what happens with Oculus installed:
293354259-91aace99-3753-45b3-b565-aca0c6c6541b
293354265-d86bf192-e5b4-4fb5-8db4-ded6d6983d10

From what I've gathered surrounding what is going on:
The block entity is rendering not through json models and voxels, but rather through various quads and vertexes.
The way it's designed, there is a base layer (which is being rendered correctly) and an overlay layer (which is created in the exact same way as the base layer, down to its size, but it's using a different texture and render type). Normally, the second layer would be rendered after the base layer, but when Oculus is installed, the second layer always renders before the first layer, causing the effect in which it seems like only the base layer is being rendered and the other one isn't.

I've tested it by creating a resourcepack that gives the base layer a transparent texture and sure enough, the second layer is still being rendered, but obviously under the base layer.

Screenshots

No response

Relevant log output

No response

Minecraft Version

1.18.2, 1.19.2, 1.20.1

Oculus Version

1.6.13 and up

Rubidium / Embeddium Version

current

Operating System

win 10

What is your GPU?

Rtx 3060 + GTX 1650 Super

Java Version

17

Additional context

No response

commented

Duplicate of #522