Oculus

Oculus

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1.18.2: Picked shader does not load until refreshed

Vazkii opened this issue ยท 1 comments

commented

What happened?

Loading a game with a shader set up results in no shader being enabled until you go to the Shader settings and press Apply.

The oculus.properties config is as such:

#This file stores configuration options for Oculus, such as the currently active shaderpack
#Mon Apr 18 21:10:33 WEST 2022
maxShadowRenderDistance=32
shaderPack=sed.zip
enableShaders=true

sed.zip is correctly placed, as nothing in the file other than the timestamp changes when the config is refreshed.

Screenshots

No response

Relevant log output

https://gist.github.com/Vazkii/24e2ec4afff5afe4777f572ba320291e

Minecraft Version

1.18.2

Iris Version

oculus-mc1.18.2-1.2.2b.jar

Sodium Version

rubidium-0.5.2a.jar

Operating System

Windows 10

What is your GPU?

RTX 2070

Java Version

Java 17

Additional context

Shader in question is Sildur's Enhanced Default

commented

Related to late config application. Fixed in next release