1.18.2: Picked shader does not load until refreshed
Vazkii opened this issue ยท 1 comments
What happened?
Loading a game with a shader set up results in no shader being enabled until you go to the Shader settings and press Apply.
The oculus.properties config is as such:
#This file stores configuration options for Oculus, such as the currently active shaderpack
#Mon Apr 18 21:10:33 WEST 2022
maxShadowRenderDistance=32
shaderPack=sed.zip
enableShaders=true
sed.zip
is correctly placed, as nothing in the file other than the timestamp changes when the config is refreshed.
Screenshots
No response
Relevant log output
https://gist.github.com/Vazkii/24e2ec4afff5afe4777f572ba320291e
Minecraft Version
1.18.2
Iris Version
oculus-mc1.18.2-1.2.2b.jar
Sodium Version
rubidium-0.5.2a.jar
Operating System
Windows 10
What is your GPU?
RTX 2070
Java Version
Java 17
Additional context
Shader in question is Sildur's Enhanced Default