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FPS Down: ModernFix + Oculus + Better Villages - Forge + Insanity Shader v1500

Krimatoria opened this issue ยท 0 comments

commented

What happened?

Here is a branch with a Village, maybe it will help somehow

ModernFix + Oculus + Better Villages - Forge + Insanity Shader https://www.curseforge.com/minecraft/shaders/insanity-shader

[09Feb2024 10:19:26.590] [Render thread/WARN] [ModernFix/]: PathResourcePack base class instantiated with root path of mod file oculus-mc1.19.2-1.6.9.jar. This probably means a mod should be calling ResourcePackLoader.createPackForMod instead. Applying workaround.

Shaders or Oculus cause FPS to drop heavily in the Village. Perhaps this can be corrected with the help of Oculus.

[09Feb2024 10:23:28.059] [Render thread/WARN] [Oculus/]: [Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...

Yes, my video card is not the newest, but I have attached other screenshots showing that in other places it does not cause such critical problems. And I can safely play with 60 frames)

Screenshots

2024-02-09_10 34 44
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The drop in TPS is due to problems in other mods that have already been removed or fixed. This is just an example of FPS that is dependent on the graphics card.

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2024-02-09_10 31 31
2024-02-07_16 16 47
2024-02-08_15 17 05

Relevant log output

[09Feb2024 10:19:26.590] [Render thread/WARN] [ModernFix/]: PathResourcePack base class instantiated with root path of mod file oculus-mc1.19.2-1.6.9.jar. This probably means a mod should be calling ResourcePackLoader.createPackForMod instead. Applying workaround.

[09Feb2024 10:23:28.059] [Render thread/WARN] [Oculus/]: [Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...

[09Feb2024 10:27:30.461] [Render thread/INFO] [Oculus/]: Destroying pipeline NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:27:30.506] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:27:30.506] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:27:30.506] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:27:30.506] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:27:30.506] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:27:30.506] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:27:30.507] [Render thread/INFO] [Oculus/]: Profile: Custom (+26 options changed by user)
[09Feb2024 10:27:30.707] [Render thread/INFO] [Oculus/]: Using shaderpack: Insanity-Shader-Universal-v1.500.zip
[09Feb2024 10:27:30.707] [Render thread/INFO] [Oculus/]: Creating pipeline for dimension NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:27:30.904] [Render thread/INFO] [Oculus/]: Starting custom uniform resolving
[09Feb2024 10:27:30.966] [Render thread/WARN] [Oculus/]: [Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...

[09Feb2024 10:28:50.175] [Render thread/INFO] [Oculus/]: Destroying pipeline NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:28:50.223] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:28:50.223] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:28:50.223] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:28:50.223] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:28:50.223] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:28:50.223] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:28:50.224] [Render thread/INFO] [Oculus/]: Profile: Custom (+17 options changed by user)
[09Feb2024 10:28:50.428] [Render thread/INFO] [Oculus/]: Using shaderpack: Insanity-Shader-Universal-v1.500.zip
[09Feb2024 10:28:50.428] [Render thread/INFO] [Oculus/]: Creating pipeline for dimension NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:28:50.628] [Render thread/INFO] [Oculus/]: Starting custom uniform resolving
[09Feb2024 10:28:50.697] [Render thread/WARN] [Oculus/]: [Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...

[09Feb2024 10:29:08.324] [Render thread/INFO] [Oculus/]: Destroying pipeline NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:29:08.376] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:29:08.376] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:29:08.376] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:29:08.376] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:29:08.376] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:29:08.376] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:29:08.377] [Render thread/INFO] [Oculus/]: Profile: MEDIUM (+0 options changed by user)
[09Feb2024 10:29:08.580] [Render thread/INFO] [Oculus/]: Using shaderpack: Insanity-Shader-Universal-v1.500.zip
[09Feb2024 10:29:08.580] [Render thread/INFO] [Oculus/]: Creating pipeline for dimension NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:29:08.781] [Render thread/INFO] [Oculus/]: Starting custom uniform resolving
[09Feb2024 10:29:09.113] [Render thread/WARN] [Oculus/]: [Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[09Feb2024 10:31:19.360] [Render thread/INFO] [Oculus/]: Destroying pipeline NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:31:19.409] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:31:19.410] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:31:19.410] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:31:19.410] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:31:19.410] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:31:19.410] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:31:19.411] [Render thread/INFO] [Oculus/]: Profile: Custom (+11 options changed by user)
[09Feb2024 10:31:19.623] [Render thread/INFO] [Oculus/]: Using shaderpack: Insanity-Shader-Universal-v1.500.zip
[09Feb2024 10:31:19.623] [Render thread/INFO] [Oculus/]: Creating pipeline for dimension NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:31:19.837] [Render thread/INFO] [Oculus/]: Starting custom uniform resolving
[09Feb2024 10:31:19.921] [Render thread/WARN] [Oculus/]: [Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...

Minecraft Version

Minecraft 1.19.2

Oculus Version

Oculus-mc1.19.2-1.6.9.jar

Rubidium / Embeddium Version

Embeddium-0.3.0+mc1.19.2.jar

Operating System

Windows 10

What is your GPU?

GTX 960

Java Version

Azul Zulu 17 JRE

Additional context

  1. Bettervillage-forge-1.19.2-3.2.0.jar
  2. Modernfix-forge-5.13.0+mc1.19.2.jar
  3. Embeddium-0.3.0+mc1.19.2.jar
  4. Rubidium-extra-0.4.19+mc1.19.2-build.105.jar
  5. Embeddiumplus-1.19.2-v1.2.4.jar
  6. Textrues_embeddium_options-0.1.1+mc1.19.2.jar
  7. Oculus-mc1.19.2-1.6.9.jar