FPS Down: ModernFix + Oculus + Better Villages - Forge + Insanity Shader v1500
Krimatoria opened this issue ยท 0 comments
What happened?
Here is a branch with a Village, maybe it will help somehow
ModernFix + Oculus + Better Villages - Forge + Insanity Shader https://www.curseforge.com/minecraft/shaders/insanity-shader
[09Feb2024 10:19:26.590] [Render thread/WARN] [ModernFix/]: PathResourcePack base class instantiated with root path of mod file oculus-mc1.19.2-1.6.9.jar. This probably means a mod should be calling ResourcePackLoader.createPackForMod instead. Applying workaround.
Shaders or Oculus cause FPS to drop heavily in the Village. Perhaps this can be corrected with the help of Oculus.
[09Feb2024 10:23:28.059] [Render thread/WARN] [Oculus/]: [Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
Yes, my video card is not the newest, but I have attached other screenshots showing that in other places it does not cause such critical problems. And I can safely play with 60 frames)
Screenshots
The drop in TPS is due to problems in other mods that have already been removed or fixed. This is just an example of FPS that is dependent on the graphics card.
Relevant log output
[09Feb2024 10:19:26.590] [Render thread/WARN] [ModernFix/]: PathResourcePack base class instantiated with root path of mod file oculus-mc1.19.2-1.6.9.jar. This probably means a mod should be calling ResourcePackLoader.createPackForMod instead. Applying workaround.
[09Feb2024 10:23:28.059] [Render thread/WARN] [Oculus/]: [Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[09Feb2024 10:27:30.461] [Render thread/INFO] [Oculus/]: Destroying pipeline NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:27:30.506] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:27:30.506] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:27:30.506] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:27:30.506] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:27:30.506] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:27:30.506] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:27:30.507] [Render thread/INFO] [Oculus/]: Profile: Custom (+26 options changed by user)
[09Feb2024 10:27:30.707] [Render thread/INFO] [Oculus/]: Using shaderpack: Insanity-Shader-Universal-v1.500.zip
[09Feb2024 10:27:30.707] [Render thread/INFO] [Oculus/]: Creating pipeline for dimension NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:27:30.904] [Render thread/INFO] [Oculus/]: Starting custom uniform resolving
[09Feb2024 10:27:30.966] [Render thread/WARN] [Oculus/]: [Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[09Feb2024 10:28:50.175] [Render thread/INFO] [Oculus/]: Destroying pipeline NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:28:50.223] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:28:50.223] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:28:50.223] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:28:50.223] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:28:50.223] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:28:50.223] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:28:50.224] [Render thread/INFO] [Oculus/]: Profile: Custom (+17 options changed by user)
[09Feb2024 10:28:50.428] [Render thread/INFO] [Oculus/]: Using shaderpack: Insanity-Shader-Universal-v1.500.zip
[09Feb2024 10:28:50.428] [Render thread/INFO] [Oculus/]: Creating pipeline for dimension NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:28:50.628] [Render thread/INFO] [Oculus/]: Starting custom uniform resolving
[09Feb2024 10:28:50.697] [Render thread/WARN] [Oculus/]: [Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[09Feb2024 10:29:08.324] [Render thread/INFO] [Oculus/]: Destroying pipeline NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:29:08.376] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:29:08.376] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:29:08.376] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:29:08.376] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:29:08.376] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:29:08.376] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:29:08.377] [Render thread/INFO] [Oculus/]: Profile: MEDIUM (+0 options changed by user)
[09Feb2024 10:29:08.580] [Render thread/INFO] [Oculus/]: Using shaderpack: Insanity-Shader-Universal-v1.500.zip
[09Feb2024 10:29:08.580] [Render thread/INFO] [Oculus/]: Creating pipeline for dimension NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:29:08.781] [Render thread/INFO] [Oculus/]: Starting custom uniform resolving
[09Feb2024 10:29:09.113] [Render thread/WARN] [Oculus/]: [Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[09Feb2024 10:31:19.360] [Render thread/INFO] [Oculus/]: Destroying pipeline NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:31:19.409] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:31:19.410] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:31:19.410] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:31:19.410] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:31:19.410] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: FXAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:31:19.410] [Render thread/WARN] [Oculus/]: Tried to get boolean value for unknown option: TAA && !RETRO_FILTER, defaulting to true!
[09Feb2024 10:31:19.411] [Render thread/INFO] [Oculus/]: Profile: Custom (+11 options changed by user)
[09Feb2024 10:31:19.623] [Render thread/INFO] [Oculus/]: Using shaderpack: Insanity-Shader-Universal-v1.500.zip
[09Feb2024 10:31:19.623] [Render thread/INFO] [Oculus/]: Creating pipeline for dimension NamespacedId{namespace='minecraft', name='overworld'}
[09Feb2024 10:31:19.837] [Render thread/INFO] [Oculus/]: Starting custom uniform resolving
[09Feb2024 10:31:19.921] [Render thread/WARN] [Oculus/]: [Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
Minecraft Version
Minecraft 1.19.2
Oculus Version
Oculus-mc1.19.2-1.6.9.jar
Rubidium / Embeddium Version
Embeddium-0.3.0+mc1.19.2.jar
Operating System
Windows 10
What is your GPU?
GTX 960
Java Version
Azul Zulu 17 JRE
Additional context
- Bettervillage-forge-1.19.2-3.2.0.jar
- Modernfix-forge-5.13.0+mc1.19.2.jar
- Embeddium-0.3.0+mc1.19.2.jar
- Rubidium-extra-0.4.19+mc1.19.2-build.105.jar
- Embeddiumplus-1.19.2-v1.2.4.jar
- Textrues_embeddium_options-0.1.1+mc1.19.2.jar
- Oculus-mc1.19.2-1.6.9.jar